A cursed shield that is said to be able to devour god.
It might reveal a hidden power when combined with certain sword souls.
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Mdef + 10.
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Immune to knockback.
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ASPD + 2, ATK + 10%, MATK + 10%.
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Reduce SP consumption when using skills by 10%.
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For every 2 refine level, reduce physical damage taken from all size monsters by 1%.
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When refined to +7 or higher, ASPD + 15%.
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When refined to +9 or higher, reduce After Cast Delay by 5%.
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When refined to +11 or higher, increase melee, long ranged physical, and all property magic damage by 7%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Mysteltainn Card
Increase physical and magical damage against Large and Medium sized monsters by 20%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Ogretooth Card
Increase physical and magical damage against Small and Large sized monsters by 20%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Executioner Card
Increase physical and magical damage against Small and Medium sized monsters by 20%.
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Def : 100
A golden crystal ball imbued with the power of the wind.
Int + 1
Mdef + 2
Reduces damage taken from Wind property attacks by 15%.
Adds a chance of casting Level 3 Jupitel Thunder on the attacker when receiving a physical or a magical attack.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
An ornate golden robe imbued with the power of the wind.
Property: Wind
Int + 1
Mdef + 10
Reduces the variable casting time of Lord of Vermillion by 3 seconds.
If the user's base Int is 120 or higher, additional Int + 1.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
A pair of golden long boots imbued with the power of the wind.
Max HP + 500
Mdef + 2
Reduces damage taken from Wind property attacks by 15%.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
A magic staff charged with whirling power of the wind.
Property: Wind
Int + 3
Increases the damage of Jupitel Thunder by 12%.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
A professional wrench with a golden sheen.
Indestructible, ATK +5%
ATK +4 for every upgrade level
+9 Effect: Power Swing and Axe Boomerang damage +20%
+11 Effect: Power Swing and Axe Boomerang damage +15% (Additional)
A box containing weapons once wielded by those with good will.
You can randomly obtain 1 weapon from the list below.
[Obtainable Items]
Punish Scepter [2]
Saint Bringer [2]
Huuma Shuriken Brilliance [2]
Jupiter Spear [2]
Holy Light Spear [2]
Lightforce Foxtail Wand [2]
Shining Light Katar [2]
Angel Wing Bow [2]
Guardian Saber [2]
Holy Light Dagger [2]
Light Power Harp [2]
Light Power Spark [2]
Lightning Splatter [2]
Justice Bomber [2]
Last Dawn [2]
Devil Hunter [2]
Lord of Glory [2]
Victory Sword [2]
Divine Buster [2]
Origin of Life [2]
Destiny Staff [2]
Blessed Bible [2]
Soul Liberator [2]
When worn on the body, it exerts surprising power, but it is said that when that power runs out, it will eventually turn into an ugly monster and be decapitated by the hero.
MaxHP + 15%, increases resistance against all race monsters by 5%.
When equipped with Aegis System, increase movement speed and resistance against players by 5%.
Location : Upper Weight : 30
Those who receive the grace of the foreign war god will be freed from all shackles and will gain the power of storms and thunder.
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SPL + 15, POW + 15.
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ASPD + 10%.
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Increase physical and magical damage against Formless and Demi Human race enemies by 40%.
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Increase physical and magical damage against Human/Doram Player by 40%.
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Increase physical and magical damage against Neutral and Shadow property enemies by 40%.
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For every refine level, reduce damage taken from Holy property attacks by 2%.
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When refined to +11 or higher,
DEF + 300, MDEF + 30.
Reduce damage taken from Human/Doram Player by 7%.
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When refined to +12 or higher,
Reduce After Cast Delay by 15%.
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Def: 150
A powerful cloak made from the strong thoughts of forgotten people.
For every 2 refine level, MHP+ 1%, MSP +1%, MDEF +1. reduce after cast delay -1%.
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Set Bonus: Old Rune Circlet
For every 2 refine level Great Fallen Manteau, increases Wind Cutter damage by 20%.
When refine level of Great Fallen Manteau is 12 or higher,
When performing skill Death Bound, reflected melee physical attack received by 10% for 10 seconds.
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Set Bonus: Old Casket of Protection
For every 2 refine level Great Fallen Manteau, increases Exceed Break damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldown of skill King's Grace by 15 seconds.
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Set Bonus: Old Mitra
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Blazing Soul
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 2%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Magic Stone Hat
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Intensification by 30 seconds.
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Set Bonus: Old Wind Whisper
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher, MATK +30.
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Set Bonus: Old Bone Circlet
For every 2 refine level Great Fallen Manteau, increases critical damage by 3%.
When refine level of Great Fallen Manteau is 12 or higher, ignore defense of all race monsters (except player) by 25%.
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Set Bonus: Old Shadow Handicraft
For every 2 refine level Great Fallen Manteau, Flee +5.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Driver Band (Red)
For every 2 refine level Great Fallen Manteau, increases Axe Boomerang damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Driver Band (Yellow)
For every 2 refine level Great Fallen Manteau, increases Vulcan Arm and Pile Bunker damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Suicidal Destruction by 30 seconds.
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Set Bonus: Old Midas Whisper
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Hell Plant damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Camouflage Bunny Hood
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Arrow Storm damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Arrow Storm by 0.5 seconds.
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Set Bonus: Old Maestro Song's Hat
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Set Bonus: Old Dying Swan
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Def : 10
Totem with powerful abilities to aggressively fight against demons. Emits powerful, holy energy.
10% increase of physical and magic damage to demon monsters for 20 min.
The ceremonial ax used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed,
ATK + 5%.
Increases long ranged physical damage by 1% per refine rate.
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If refine rate is 9 or higher, increases Power Swing damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Axe
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Processor to control Madogear's power. Allow players to push the envelope when piloting the suit.
Reduces damage taken from Demi Human race enemies by 10%.
Reduces damage taken from Human Player race enemies by 10%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi Human race enemies by an additional 2%.
Reduces damage taken from Human race enemies by an additional 2%.
Set Bonus
Guardian Processor
Pile Bunker
If Pile Bunker upgrade level is +7 or higher,
Aspd + 10%
Increases the skill damage bonus of Knuckle Boost by 30%.
Increases the skill damage bonus of Vulcan Arm by 50%.
If Pile Bunker upgrade level is +9 or higher,
Aspd + 10%
Increases the skill damage bonus of Knuckle Boost by an additional 30%.
Increases the skill damage bonus of Vulcan Arm by an additional 50%.
If Pile Bunker upgrade level is +10 or higher,
Reduces the cooldown of Pile Bunker by 1 second.
Powerful stone that unleashes power.
Enchants the following options to the lower slot.
Increase ranged physical damage by 1% per 2 skill level of Chain Action.
[Aver De Dosh]
Powerful stone that unleashes power.
Enchants the following options to the garment slot.
Increase damage of God's Hammer, Round Trip by 20%.
When equipped with Gunslinger Stone (Upper), increases Round Trip damage by 15%.
When equipped with Gunslinger Stone (Middle), increases God's Hammer damage by 20%.
When equipped with Gunslinger Stone (Lower), increases Vanishing Buster damage by 25%.
[Lace La Zard]