Increase damage of Cart Cannon by 10%.
When equipped with Biochemist Stone(Upper), increase damage of Cart Cannon by additional 15%.
When equipped with Biochemist Stone(Middle), reduce skill cooltime of Mandragora Howl by 3 sec.
When equipped with Biochemist Stone(Lower), increase ranged physical damage by 5%.
A stone that awakens the Geneticist's potential.
Can be compounded on a slot of Costume Garment.
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Increases Crazy Vines damage by 20%.
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Set Bonus
Geneticist Stone II (Garment)
Biochemist Stone II (Upper)
Reduces skill cooldown of Cart Tornado by 0.7 seconds.
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Set Bonus
Geneticist Stone II (Garment)
Biochemist Stone II (Middle)
Increases Spore Explosion damage by 20%.
------------------------
Set Bonus
Geneticist Stone II (Garment)
Biochemist Stone II (Lower)
For every 2 levels of Acid Bomb learned, reduces fixed casting time by 0.1 seconds.
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[Lace La Zard]
A necklace crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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MATK + 8%, MHP + 7%.
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Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Robe [1]
Reduces Fixed Casting Time by 0.3 seconds, MATK + 5%.
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Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Muffler [1]
Increases all property magic damage by 5%.
------------------------
Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Shoes [1]
S.MATK + 3, DEF + 30.
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A robe crafted from the glaciers of Issgard, imbued with the sacred power of holy cat whiskers.
Additional abilities can be granted by enchanting it with special mythical feline magic.
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MATK + 120.
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For every 2 refine levels, MATK + 15, DEF + 15.
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At refine level 7, all property magic damage +5%, variable cast time -10%.
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At refine level 9, S.MATK + 3, variable cast time -5% additional reduction.
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At refine level 10, DEF + 100, after cast delay -5%.
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Set Bonus:
Glacier Robe [1]
Glacier Muffler [1]
MATK + 50.
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[Grade Bonus]
[Grade D] SPL + 3, CON + 3, after cast delay -5%.
[Grade C] MATK + 3%, S.MATK + 2.
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A golden crystal ball imbued with the power of the wind.
Int + 1
Mdef + 2
Reduces damage taken from Wind property attacks by 15%.
Adds a chance of casting Level 3 Jupitel Thunder on the attacker when receiving a physical or a magical attack.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
An ornate golden robe imbued with the power of the wind.
Property: Wind
Int + 1
Mdef + 10
Reduces the variable casting time of Lord of Vermillion by 3 seconds.
If the user's base Int is 120 or higher, additional Int + 1.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
A pair of golden long boots imbued with the power of the wind.
Max HP + 500
Mdef + 2
Reduces damage taken from Wind property attacks by 15%.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
A magic staff charged with whirling power of the wind.
Property: Wind
Int + 3
Increases the damage of Jupitel Thunder by 12%.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this helm protects its wearer against holiness and fear.
Position: Upper
Reduces damage taken from Holy property attacks by 3%.
For every 2 upgrade levels of the item,
Reduces damage taken from Holy property attacks by an additional 1%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this robe protects its wearer against holiness and fear.
Reduces damage taken from Holy property attacks by 10%.
For every upgrade level of the item,
Reduces damage taken from Holy property attacks by an additional 2%.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
Robe given to those recognized by the Gray Wolf Tribe.
------------------------
MATK + 130.
MATK + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
------------------------
Set Bonus:
Gray Wolf Robe[1]
Gray Wolf Manteau[1]
ASPD +10%.
------------------------
Set Bonus:
Gray Wolf Robe[1]
Gray Wolf Muffler[1]
MATK +50.
------------------------
Def : 160
Armor Lv : 1
Stone that awakens the potential of the Guillotine Cross.
Bestows the following stats on the Garment slot of your outfit.
Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).
When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%.
When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%.
When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
[Lace La Zard]
Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).
When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%.
When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%.
When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
A cape wore by a kid who's dream is to become a hero. Despite it's look, the robe has outstanding protection abilities.
Flee + 1
Reduces damage taken from Neutral property attacks by 1%.
Additional Flee + 3 per 3 upgrade levels of the item.
Reduces damage taken from Neutral property attacks by an additional 3% per 3 upgrade levels of the item.
If upgrade level is +10 or higher,
Additional Flee + 20
Reduces damage taken from Neutral property attacks by an additional 20%.
Set Malus
Deviling Card
Hero Manteau [1]
Disables the following effects of Deviling Card, Reduces damage taken from Neutral property attacks by 50%.
Robe usable in Herosria.
MDEF + 20.
Damage received from players reduced by 5%, healing amount increased by 5%.
All attribute magic damage increased by 5%, physical damage given to players reduced by 7%.
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A robe that emanates an aura of holiness.
Mdef + 5
Reduces damage taken from Demon race enemies by 15%.
Reduces damage taken from Shadow property attacks by 10%.
A robe that emanates an aura of holiness.
Mdef + 5
Reduces damage taken from Demon race enemies by 15%.
Reduces damage taken from Shadow property attacks by 10%.
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
------------------------
[Enchant Effects]
Increases Acid Bomb and Spore Explosion damage by 15%.
When refined to +7, increases Acid Bomb and Spore Explosion damage by additional 25%.
When refined to +9, reduces Spore Explosion cooldown by 2 seconds.
When refined to +11, increases Acid Bomb and Spore Explosion damage by additional 20%, and increases Acidified Zone (Fire), Acidified Zone (Earth), and Mayhemic Thorns damage by 15%.
------------------------
[Applicable Equipment]
Snow Flower Armor (2nd Slot)
Snow Flower Robe (2nd Slot)
------------------------
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Reduces global cooldown by 4%.
If refine rate is 7 or higher, reduces global cooldown by additional 4%.
If refine rate is 9 or higher, reduces global cooldown by additional 4%.
If refine rate is 11 or higher, reduces global cooldown by additional 4%.
[Enchantable equipment]
Snow Flower Armor (3rd slot)
Snow Flower Robe (3rd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Killing Cloud and Poison Burst damage by 15%.
If refine rate is 7 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.
If refine rate is 9 or higher, increases Killing Cloud and Poison Burst damage by additional 15%, reduces skill cooldown of Poison Burst by 0.5 seconds.
If refine rate is 11 or higher, increases Killing Cloud and Poison Burst damage by additional 15%, increases Venom Swamp damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Crazy Vines and Cart Cannon damage by 15%.
If refine rate is 7 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
If refine rate is 9 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
If refine rate is 11 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%, reduces skill cooldown of Crazy Vines by 1.5 seconds.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Wind Cutter and Ignition Break damage by 15%.
If refine rate is 7 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
If refine rate is 9 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%, reduces skill cooldown of Ignition Break by 0.5 seconds, increases Storm Slash damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Esma and Eswhoo damage by 15%.
If refine rate is 7 or higher, increases Esma and Eswhoo damage by additional 15%.
If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 15%.
If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 15%, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%, increases Red Flame Cannon, Cold Blooded Cannon and Thundering Cannon damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Sonic Wave and Hundred Spears damage by 15%.
If refine rate is 7 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
If refine rate is 9 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
If refine rate is 11 or higher, Increases Sonic Wave damage by additional 15%, reduces skill cooldown of Hundred Spears by 0.5 seconds, increases Madness Crusher damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Reduces damage taken from reflect damage by 4%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.
[Enchantable equipment]
Snow Flower Armor (3rd slot)
Snow Flower Robe (3rd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Comet and Soul Expansion damage by 15%.
If refine rate is 7 or higher, increases Comet and Soul Expansion damage by additional 15%.
If refine rate is 9 or higher, increases Comet and Soul Expansion damage by additional 15%, reduces skill cooldown of Intensification by 30 seconds.
If refine rate is 11 or higher, increases Comet and Soul Expansion damage by additional 15%, increases Soul Vulcan Strike and Mystery Illusion damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Rampage Blast and Lightning Ride damage by 15%.
If refine rate is 7 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
If refine rate is 9 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
If refine rate is 11 or higher, Increases Lightning Ride damage by additional 15%, reduces skill cooldown of Rampage Blast by 0.5 seconds, increases Explosion Blaster damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
------------------------
[Enchant Effects]
Increases Vulcan Arm and Axe Boomerang damage by 15%.
When refined to +7, increases Vulcan Arm and Axe Boomerang damage by additional 15%.
When refined to +9, increases Vulcan Arm and Axe Boomerang damage by additional 15%.
When refined to +11, increases Vulcan Arm and Axe Boomerang damage by additional 15%, reduces Axe Boomerang cooldown by 2 seconds, and increases Triple Laser damage by 15%.
------------------------
[Applicable Equipment]
Snow Flower Armor (2nd Slot)
Snow Flower Robe (2nd Slot)
------------------------
A long staff carved with the image of the Holy Goddess of Light.
------------------------
Indestructible in battle.
------------------------
MATK + 190, INT + 6, VIT + 2.
------------------------
There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks.
------------------------
For every 3 refine level, increase Judex damage by 20%.
------------------------
When refined to +7 or higher, increase Holy property magical damage by 15%.
------------------------
When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%.
------------------------
When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus.
------------------------
Set Bonus:
Illusion Dea Staff [2]
Illusion Saint Robe [1]
MATK + 50, reduce After Cast Delay by 10%.
------------------------
When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
------------------------
When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%.
------------------------
Property : Holy