A spellbook used to enchant Durable Shadow equipment.
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When used, it will give 1 ~ 2 random options to equipment without changing the refine level.
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Existing random options will disappear.
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[Applicable Items]
Durable Shadow Weapon
Durable Shadow Shield
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For every level of Increase AP, increases fire and poison property magical damage by 2%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Upper)
Increase Conflagration and Terra Drive damage by 10%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Middle)
Increase Venom Swamp damage by 10%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Lower)
For every level of Spell Enchanting, increase Magic damage against all property enemies by 3%.
[Lace La Zard]
For every level of Increase AP, increases fire and poison property magical damage by 2%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Upper)
Increase Conflagration and Terra Drive damage by 10%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Middle)
Increase Venom Swamp damage by 10%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Lower)
For every level of Spell Enchanting, increase Magic damage against all property enemies by 3%.
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
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MATK + 30, INT + 10.
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ASPD + 20%.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
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Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
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Def: 0
A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers.
Max HP + 500
Max SP + 200
Enables Level 1 Fiber Lock.
Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical attack.
Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack.
Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack.
Adds a 0.1% chance of casting Level 1 Dazzler on the attacker when receiving a short-ranged or magical attack.
Set Bonus
Celine's Brooch [1]
Evil Spirit Glove [1]
ATK + 50
MATK + 50
Aspd + 2
Adds a 2% chance of casting Level 1 Varetyr Spear on the target when performing a physical attack.
Adds a 2% chance of casting Level 1 Earth Grave on the target when performing a physical attack.
Adds a 1% chance of casting Level 1 Recognized Spell on the user when performing a magical attack.
Adds a 5% chance of casting Level 3 Quaqmire on the user when receiving a physical or magical attack.
Set Bonus:
Evil Spell
Evil Vigor (Arch Mage)
increases Soul Vulcan Strike damage by 20%,
increases Mystery Illusion damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Biolo)
increases Mayhemic Thorns damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Evil Spell
Evil Vigor (Cardinal)
increases Petitio damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Dragon Knight)
increases Hack and Slash damage by 20%,
increases Storm Slash damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Elemental Master)
increases Venom Swamp damage by 20%,
increases Conflagration damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Hyper Novice)
increases Napalm Vulcan Strike damage by 20%,
increases Ground Gravitation damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Imperial Guard)
increases Cross Rain damage by 30%,
increases Holy property magical damage by 20%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Inquisitor)
increases Explosion Blaster damage by 20%,
increases Oleum Sanctum damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Meister)
increases Triple Laser damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Rifle) [1]
increases Hasty Fire in the Hole damage by 20%,
increases Grenades Dropping damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Shotgun) [1]
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
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Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Revolver) [1]
increases Only One Bullet damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
increases Spiral Shooting damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Shadow Cross)
increases Impact Crater damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Evil Spell
Evil Vigor (Shinkiro & Shiranui)
increases Darkening Cannon damage by 20%,
increases Red Flame Cannon damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Sky Emperor)
increases Midnight Kick damage by 20%,
increases Dawn Break damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Soul Ascetic)
increases Exorcism of Malicious Soul damage by 20%,
increases Talisman of Soul Stealing damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Spirit Handler)
increases Hyunrok Cannon damage by 20%,
increases Hyunrok Breeze damage by 40%,
increases magic damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Troubadour & Trouvere)
increases Metallic Fury damage by 20%,
increases Sound Blend damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Windhawk)
increases Flame Trap and Solid Trap damage by 20%,
increases Swift Trap and Deep Blind Trap damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
A spellbook used to enchant Experience Shadow equipment.
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When used, it will give 1 ~ 2 random options to equipment without changing the refine level.
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Existing random options will disappear.
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[Applicable Items]
Experience Shadow Weapon
Experience Shadow Shield
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