Ignores defense rate of plant race monsters by 15%.
For every 2 refine level, increases physical damage against plant race monsters by 5%.
Location : Shield
Increases physical damage against small and medium size monsters by 20%.
When performing physical attack, there is chance to destoy enemies armor.
Location : Weapon
Increases poison property magical damage by 5%.
When refined +9 or higher, increases poison property magical damage by additional 5%.
Enables to use Level 5 Heal.
Location : Headgear
A device used to infuse special substances into Dim Glacier Armors.
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Increases the refine level of Dim Glacier armor by +1.
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Can be used on Dim Glacier armors refined between +9 and +11.
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[Required Materials]
40 Sacred Cat Whiskers
10 Infested Mana Crystal
10 Stabilized Mana Crystal
10 Pure Magic Crystals
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Armor that has lost its light after being consumed by toxic demonic magic.
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ATK + 140.
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For every 2 refinement levels, POW + 1, CON + 1.
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At refinement level 7, ATK + 3%, P.ATK + 2.
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At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
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At refinement level 11, melee/ranged physical damage + 10%.
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Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
melee/ranged physical damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, ATK increases by twice the total refinement level of this set.
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Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
Dim Glacier Weapons [1]
for every 3 weapon refinement levels, ATK + 10,
if the weapon is Grade C or higher, P.ATK + 6, POW + 5, CON + 5,
if the weapon is Grade B or higher, P.ATK + 5, POW + 5, CON + 5 additional increase,
if the weapon is Grade A or higher, P.ATK + 4, POW + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, physical damage to all property enemies + 20%.
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[Grade Bonus]
[Grade D] ATK + 5%, POW + 5, CON + 5.
[Grade C] melee/ranged physical damage + 10%.
[Grade B] ATK + 1% additional increase.
[Grade A] ATK + 2% additional increase.
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A one-handed axe tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 210.
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A light dagger tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 210.
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A light sword tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 210.
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A book tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 210.
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Boots that has lost its light after being consumed by toxic demonic magic.
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POW + 2, CON + 2.
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When refined to +7 or higher, ATK + 5%, P.ATK + 2.
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When refined to +9 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, increases melee and long ranged physical damage by 10%.
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[Grade Bonus]
[Grade D] ATK + 2%.
[Grade C] Fixed Casting Time - 1 second.
[Grade B] P.ATK + 2, ATK + 1%.
[Grade A] ATK + 2%.
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Def : 126
A bow tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 220.
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Range : 5
A foxtail tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 400.
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A gatling gun tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 200.
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Range : 9
A grenade launcher tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 200.
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Range : 9
A huuma shuriken tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 370.
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A katar tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 220.
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A knuckle tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 220.
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A two-handed spear tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 270.
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A mace tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 210.
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Manteau that has lost its light after being consumed by toxic demonic magic.
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POW + 1, CON + 1.
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When refined to +7 or higher, reduces variable casting time by 10%.
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When refined to +9 or higher, increases melee and long ranged physical damage by 10%.
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When refined to +11 or higher, reduces after cast delay by 10%.
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[Grade Bonus]
[Grade D] ATK + 3%, POW + 5, CON + 5.
[Grade C] P.ATK + 2, melee and long ranged physical damage + 5%.
[Grade B] P.ATK + 1.
[Grade A] ATK + 2%.
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Def : 147
A two-handed axe tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 180.
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A mace tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 160.
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Muffler that has lost its light after being consumed by toxic demonic magic.
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SPL + 1, CON + 1.
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When refined to +7 or higher, reduces variable casting time by 10%.
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When refined to +9 or higher, increases all property magic damage by 10%.
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When refined to +11 or higher, reduces after cast delay by 10%.
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[Grade Bonus]
[Grade D] MATK + 3%, SPL + 5, CON + 5.
[Grade C] S.MATK + 2, all property magic damage + 5%.
[Grade B] S.MATK + 1.
[Grade A] MATK + 2%.
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Def : 105
A revolver tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 230.
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Range : 7
A device used to infuse special substances into Dim Glacier weapons.
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Increases the refine level of a Dim Glacier weapon by +1.
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Can be used on Dim Glacier weapons refined between +9 and +11.
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[Required Material]
40 Snow Flower Petal
10 Infested Mana Crystal
10 Stabilized Mana Crystal
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A rifle tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 230.
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Range : 9
Robe that has lost its light after being consumed by toxic demonic magic.
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MATK + 140.
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For every 2 refinement levels, SPL + 1, CON + 1.
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At refinement level 7, MATK + 3%, S.MATK + 2.
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At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
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At refinement level 11, increases all property magic damage by 10%.
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Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
All property magic damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, MATK increases by twice the total refinement level of this set.
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Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
Dim Glacier Weapon
For every 3 weapon refinement levels, MATK + 10,
If the weapon is Grade C or higher, S.MATK + 6, SPL + 5, CON + 5,
If the weapon is Grade B or higher, S.MATK + 5, SPL + 5, CON + 5 additional increase,
If the weapon is Grade A or higher, S.MATK + 4, SPL + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, magic damage to all property enemies + 20%.
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[Grade Bonus]
[Grade D] MATK + 5%, SPL + 5, CON + 5.
[Grade C] All property magic damage + 10%.
[Grade B] MATK + 1%.
[Grade A] MATK + 2%.
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A dagger tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 210.
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