Crafted for more experienced adventurers by coating the existing Time guardian's Hat with a mixture of Elunium and Emperium.
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All basic stats +2
HP +500, SP +100
Reduce Variable Casting Time by 5%.
When performing physical attacks, has a 3% chance to absorb 3% of the damage as HP (For every 3 refine levels, HP absorption amount increases by 1%).
When performing physical attacks, has a 1% chance to absorb 1% of the damage as SP (For every 4 refine levels, SP absorption amount increases by 1%).
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Def : 10
Location : Upper
Speak to Mighty Hammer at Eden Group to exchange these for the new Enriched version
Old Concentrated Elunium
that has been buried
deep underground.
Used as a material
to strengthen armor.
Enhances a chance of
successful upgrade.
Only Suhnbi of Payon is
capable of refining with
this material.
Speak to Mighty Hammer at Eden Group to exchange these for the new Enriched version
Old Dense Oridecon
that has been buried
deep underground.
Used as a material to
strengthen weapons.
Enhances a chance of
successful upgrade.
Only Suhnbi of Payon is
capable of refining with
this material.
A staff that causes enemy mental distraction.
Int + 3
Dex + 2
SP Recovery + 8%
Adds a 0.5% chance to drain 20% SP from any target within 11-11 cells of the user when performing a magical attack.
If upgrade level is +10 or higher,
Adds a 0.5% chance to drain 60% SP from any target within 19-19 cells of the user when performing a magical attack.
The skin of a large and clever boar that lives in a local highland.
Dex +6, Reduce incoming damage from players by 5%, ASPD + 3%.
When refined to +7 or higher, additional Dex +12, additional increased attack speed by 5%, increased ranged physical damage by 10%.
When refined to +9 or higher, additional Dex +12, additional attack speed +7%, additional increased ranged physical damage by 10%.
When No Limit is level 5, reduced cooltime of Arrow Storm by 0.3s.
When Warg Ride is level 3, MaxHP + 10000.
Increase damage to all size monsters by 2% per 1 skill level of Aimed Bolt learned.
When Electric Shocker is level 5, increase resistance to fire property attacks by 100%.
An essence of fire that is holding the pure spirit of Thor, god of thunder. It has the mysterious force to restrain vices and darkness.
Character Bound
A powerful magic gloves created by the Magician Guild.
It was imbued with the power of Fire, Water, Wind, and Earth.
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SPL + 3
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MATK + 10%
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Reduce damage taken from Players by 3%.
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Every 1 Base Level, increase damage of Lord of Vermilion by 3%, up to level 250.
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Reduce fixed casting time of Crimson Rock by 100%.
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Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
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Def : 0
This undershirt belonged to the ancient Laphine, Etran.
Max HP + 2%
Mdef + 10
If upgrade level is +7 or higher,
Additional Max HP + 4%
If upgrade level is +8 or higher,
Additional Max HP + 6%
If upgrade level is +9 or higher,
Additional Max HP + 8%
If upgrade level is +10 or higher,
Prevents the user from being knocked back.
Set Bonus
Etran's Undershirt [1]
Pantie [1]
Int + 15
Max HP + 5%
Max SP + 5%
If Pantie [1] upgrade level is +7 or higher,
The user's casting cannot be interrupted outside of WoE.
Set Bonus
Etran's Undershirt [1]
Deviling Card
Disables the following effects of Deviling Card, Increases damage taken from Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 50%.
Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it.
Property: Undead
Int + 4
Set Bonus
Evil Bone Wand
Skull Cap [1]
MATK + 10 per upgrade level of Evil Bone Wand.
If Evil Bone Wand upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
An armor made from the scales of a powerful evil dragon.
Property: Neutral
If upgrade level is +8 or higher,
Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack.
Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack.
Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack.
If upgrade level is +10 or higher,
Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack.
Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Rideword Hat [1]
Disables the following effect of Rideword Hat [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Nidhoggur's Shadow Garb [1]
Disables the following effect of Nidhoggur's Shadow Garb [1],
Restoring damage as SP when performing a physical attack.
A mask worn by an ancient Rune Midgardian race that worshipped demons.
Attack Speed +1%.
Drains 1 SP every 2 seconds.
Unable to refine.
Special Effect:
If equipped with Succubus Horn or Incubus Horn, Aspd +1, Attack Speed +9%, drains an additional 3 SP every 2 seconds.
Location : Middle and Lower
Compounds On: Headgear
Int + 1
Max SP + 50
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
Set Bonus:
Evil Spell
Evil Vigor (Arch Mage)
increases Soul Vulcan Strike damage by 20%,
increases Mystery Illusion damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Biolo)
increases Mayhemic Thorns damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Evil Spell
Evil Vigor (Cardinal)
increases Petitio damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Dragon Knight)
increases Hack and Slash damage by 20%,
increases Storm Slash damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Elemental Master)
increases Venom Swamp damage by 20%,
increases Conflagration damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Hyper Novice)
increases Napalm Vulcan Strike damage by 20%,
increases Ground Gravitation damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Imperial Guard)
increases Cross Rain damage by 30%,
increases Holy property magical damage by 20%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Inquisitor)
increases Explosion Blaster damage by 20%,
increases Oleum Sanctum damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Meister)
increases Triple Laser damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Rifle) [1]
increases Hasty Fire in the Hole damage by 20%,
increases Grenades Dropping damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
------------------------
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Shotgun) [1]
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
------------------------
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
------------------------
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Revolver) [1]
increases Only One Bullet damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
------------------------
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
increases Spiral Shooting damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.