Game version
Evil Dragon Armor artwork from Ragnarok Online
RENEWAL / ITEMS

Evil Dragon Armor [1]

#15145Armor

EvilDragon_Armor

Item stats

DEF
60
Slots
1
Weight
400
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
99+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Evil Dragon Armor description & effects

An armor made from the scales of a powerful evil dragon. Class: Armor Defense: 60 Property: Neutral Weight: 400 Requires Level: 99 Usable By: All Jobs If upgrade level is +8 or higher, Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack. Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack. If upgrade level is +9 or higher, Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack. Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack. If upgrade level is +10 or higher, Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack. Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack. Set Malus Evil Dragon Armor [1] Rideword Hat [1] Disables the following effect of Rideword Hat [1], Restoring damage as HP/SP when performing a physical attack. Set Malus Evil Dragon Armor [1] Vanargand Helm [1] Disables the following effect of Vanargand Helm [1], Restoring damage as HP/SP when performing a physical attack. Set Malus Evil Dragon Armor [1] Nidhoggur's Shadow Garb [1] Disables the following effect of Nidhoggur's Shadow Garb [1], Restoring damage as SP when performing a physical attack.
Item effect script
.@r = getrefine();
if (.@r>=10) {
   bonus2 bHPDrainRate,60,6;
   bonus2 bSPDrainRate,50,5;
} else if (.@r>=9) {
   bonus2 bHPDrainRate,40,4;
   bonus2 bSPDrainRate,30,3;
} else if (.@r>=8) {
   bonus2 bHPDrainRate,30,3;
   bonus2 bSPDrainRate,20,2;
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 9) {
   bonus2 bHPDrainRate,-60,-8;
   bonus2 bSPDrainRate,-20,-4;
}
else if (.@r >= 8) {
   bonus2 bHPDrainRate,-50,-5;
   bonus2 bSPDrainRate,-10,-2;
}
else if (.@r >= 7) {
   bonus2 bHPDrainRate,-30,-5;
   bonus2 bSPDrainRate,-10,-2;
}
else if (.@r >= 5) {
   bonus2 bHPDrainRate,-10,-3;
   bonus2 bSPDrainRate,-10,-1;
}
else {
   bonus2 bHPDrainRate,-10,-1;
   bonus2 bSPDrainRate,-10,-1;
}

Set 2

Set effect

bonus2 bSPDrainRate,-10,1;

Set 3

Set effect

bonus2 bHPDrainRate,-50,8;
bonus2 bSPDrainRate,-10,4;
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