
RENEWAL / ITEMS
Evil Dragon Armor [1]
#15145Armor
EvilDragon_Armor
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 400
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 99+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Evil Dragon Armor description & effects
An armor made from the scales of a powerful evil dragon.
Class: Armor
Defense: 60
Property: Neutral
Weight: 400
Requires Level: 99
Usable By: All Jobs
If upgrade level is +8 or higher,
Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack.
Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack.
Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack.
If upgrade level is +10 or higher,
Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack.
Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Rideword Hat [1]
Disables the following effect of Rideword Hat [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Nidhoggur's Shadow Garb [1]
Disables the following effect of Nidhoggur's Shadow Garb [1],
Restoring damage as SP when performing a physical attack.
Item effect script
.@r = getrefine();
if (.@r>=10) {
bonus2 bHPDrainRate,60,6;
bonus2 bSPDrainRate,50,5;
} else if (.@r>=9) {
bonus2 bHPDrainRate,40,4;
bonus2 bSPDrainRate,30,3;
} else if (.@r>=8) {
bonus2 bHPDrainRate,30,3;
bonus2 bSPDrainRate,20,2;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 9) {
bonus2 bHPDrainRate,-60,-8;
bonus2 bSPDrainRate,-20,-4;
}
else if (.@r >= 8) {
bonus2 bHPDrainRate,-50,-5;
bonus2 bSPDrainRate,-10,-2;
}
else if (.@r >= 7) {
bonus2 bHPDrainRate,-30,-5;
bonus2 bSPDrainRate,-10,-2;
}
else if (.@r >= 5) {
bonus2 bHPDrainRate,-10,-3;
bonus2 bSPDrainRate,-10,-1;
}
else {
bonus2 bHPDrainRate,-10,-1;
bonus2 bSPDrainRate,-10,-1;
}
Set 2
Set effect
bonus2 bSPDrainRate,-10,1;
Set 3
Set effect
bonus2 bHPDrainRate,-50,8;
bonus2 bSPDrainRate,-10,4;








