
RENEWAL / ITEMS
Awakened Orc Load Armor [1]
#450205Armor
Orc_Load_Mail_
Item stats
- DEF
- 90
- Slots
- 1
- Weight
- 90
- Armor level
- 1
- Buy price
- 2,000,000 z
- Sell price
- 1,000,000 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 99+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Awakened Orc Load Armor description & effects
Reduces global cooldown by 10%.
For every refine level, reflect meele physical attack by additional 1%.
When refine level is 7 or higher,
increase physical damage to all size monsters by 10%.
When refine level is 9 or higher,
increase physical damage to all size monsters by additional 10%.
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Set Bonus:
Orc Lord's Armor[1]
Orc Lord Card
Immune to Freeze.
Grants [Endure] Effect.
When base level 99 or lower,
For every refine level, increase physical damage to shadow property monsters by 5%.
When base level 100 or higher,
For every refine level, increase physical damage to shadow property monsters by 13%.
------------------------
Set Bonus:
Orc Lord's Armor[1]
Sealed Orc Lord Card
Immune to Freeze.
Grants [Endure] Effect.
When base level 99 or lower,
For every refine level, increase physical damage to shadow property monsters by 3%.
When base level 100 or higher,
For every refine level, increase physical damage to shadow property monsters by 10%.
------------------------
Type: Armor
Def : 90
Armor Level : 1
Weight: 90
Required Level : 99
Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMdef,10;
bonus bDelayrate,-10;
bonus bShortWeaponDamageReturn,10;
if (.@r>=7)
bonus2 bAddSize,Size_All,20;
if (.@r>=9)
bonus2 bAddSize,Size_All,20;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bNoWalkDelay;
bonus2 bResEff,Eff_Freeze,10000;
if (BaseLevel >= 100) {
bonus2 bAddEle,Ele_Dark,10*.@r;
}
else {
bonus2 bAddEle,Ele_Dark,3*.@r;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bNoWalkDelay;
bonus2 bResEff,Eff_Freeze,10000;
if (BaseLevel >= 100)
bonus2 bAddEle,Ele_Dark,13*.@r;
else
bonus2 bAddEle,Ele_Dark,5*.@r;






