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RENEWAL / ITEMS
Evil Dragon Armor [1]
#15238Armor
EvilDragon_Armor_BR
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 400
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 99+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
if (.@r>=12) {
bonus2 bHPDrainRate,60,6;
bonus2 bSPDrainRate,60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,40,4;
bonus2 bSPDrainRate,40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,30,3;
bonus2 bSPDrainRate,30,2;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@a = getequiprefinerycnt(EQI_ARMOR);
if (.@a>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-60,8;
bonus2 bSPDrainRate,-20,4;
}
else if (.@a>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>= 8) {
bonus2 bHPDrainRate,-50,5;
bonus2 bSPDrainRate,-10,2;
}
else if (.@r >= 7) {
bonus2 bHPDrainRate,-30,5;
bonus2 bSPDrainRate,-10,2;
}
else if (.@a >=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else if (.@r >= 5) {
bonus2 bHPDrainRate,-10,3;
bonus2 bSPDrainRate,-10,1;
}
else {
bonus2 bHPDrainRate,-10,1;
bonus2 bSPDrainRate,-10,1;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else {
bonus2 bHPDrainRate,-50,8;
bonus2 bSPDrainRate,-10,4;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else
bonus2 bSPDrainRate,-10,1;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else {
bonus2 bHPDrainRate,30,15;
bonus2 bSPDrainRate,10,7;
}
Set 5
Set effect
.@a = getequiprefinerycnt(EQI_HEAD_TOP);
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else {
bonus2 bHPDrainRate,-40,4+(.@a/2);
bonus2 bSPDrainRate,-10,1+(.@a/3);
}










