Game version
Artwork unavailable
RENEWAL / ITEMS

Evil Dragon Armor [1]

#15238Armor

EvilDragon_Armor_BR

Item stats

DEF
60
Slots
1
Weight
400
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
99+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
if (.@r>=12) {
   bonus2 bHPDrainRate,60,6;
   bonus2 bSPDrainRate,60,5;
}
else if (.@r>=9) {
   bonus2 bHPDrainRate,40,4;
   bonus2 bSPDrainRate,40,3;
}
else if (.@r>=6) {
   bonus2 bHPDrainRate,30,3;
   bonus2 bSPDrainRate,30,2;
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@a = getequiprefinerycnt(EQI_ARMOR);
if (.@a>=12) {
   bonus2 bHPDrainRate,-60,6;
   bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
   bonus2 bHPDrainRate,-60,8;
   bonus2 bSPDrainRate,-20,4;
}
else if (.@a>=9) {
   bonus2 bHPDrainRate,-40,4;
   bonus2 bSPDrainRate,-40,3;
}
else if (.@r>= 8) {
   bonus2 bHPDrainRate,-50,5;
   bonus2 bSPDrainRate,-10,2;
}
else if (.@r >= 7) {
   bonus2 bHPDrainRate,-30,5;
   bonus2 bSPDrainRate,-10,2;
}
else if (.@a >=6) {
   bonus2 bHPDrainRate,-30,3;
   bonus2 bSPDrainRate,-30,2;
}
else if (.@r >= 5) {
   bonus2 bHPDrainRate,-10,3;
   bonus2 bSPDrainRate,-10,1;
}
else {
   bonus2 bHPDrainRate,-10,1;
   bonus2 bSPDrainRate,-10,1;
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
   bonus2 bHPDrainRate,-60,6;
   bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
   bonus2 bHPDrainRate,-40,4;
   bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
   bonus2 bHPDrainRate,-30,3;
   bonus2 bSPDrainRate,-30,2;
}
else {
   bonus2 bHPDrainRate,-50,8;
   bonus2 bSPDrainRate,-10,4;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
   bonus2 bHPDrainRate,-60,6;
   bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
   bonus2 bHPDrainRate,-40,4;
   bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
   bonus2 bHPDrainRate,-30,3;
   bonus2 bSPDrainRate,-30,2;
}
else
   bonus2 bSPDrainRate,-10,1;

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
   bonus2 bHPDrainRate,-60,6;
   bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
   bonus2 bHPDrainRate,-40,4;
   bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
   bonus2 bHPDrainRate,-30,3;
   bonus2 bSPDrainRate,-30,2;
}
else {
   bonus2 bHPDrainRate,30,15;
   bonus2 bSPDrainRate,10,7;
}

Set 5

Set effect

.@a = getequiprefinerycnt(EQI_HEAD_TOP);
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
   bonus2 bHPDrainRate,-60,6;
   bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
   bonus2 bHPDrainRate,-40,4;
   bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
   bonus2 bHPDrainRate,-30,3;
   bonus2 bSPDrainRate,-30,2;
}
else {
   bonus2 bHPDrainRate,-40,4+(.@a/2);
   bonus2 bSPDrainRate,-10,1+(.@a/3);
}
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