
RENEWAL / ITEMS
Cursed Book [1]
#18752Armor
Cursed_Book
Item stats
- DEF
- 3
- Slots
- 1
- Weight
- 30
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 99+
- Jobs
- Swordman, Mage, Archer, Acolyte, Merchant, Thief, Crusader, Knight, Wizard, Sage, Hunter, Bard Dancer, Priest, Monk, Alchemist, Blacksmith, Assassin, Rogue
- Class tiers
- Upper, All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Cursed Book description & effects
A cursed book that can absorb life.
When attacking, 4% of damage can be absorbed to HP by 4% chance. HP absorption increases with every 2 refine levels
When attacking, 1% of damage could be absorbed to SP by 1% chance. SP absorption increases with every 3 refine levels
HP would be lost per 5 sec depends on refined degree.
Class : Helmet
Defense : 3
Location : Upper
Weight : 30
Required Level : 99
Jobs : For all Rebirth classes except Novice
Item effect script
.@r = getrefine();
bonus2 bHPLossRate,.@r,5000;
bonus2 bHPDrainRate,40,4+(.@r/2);
bonus2 bSPDrainRate,10,1+(.@r/3);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@a = getequiprefinerycnt(EQI_HEAD_TOP);
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else {
bonus2 bHPDrainRate,-40,4+(.@a/2);
bonus2 bSPDrainRate,-10,1+(.@a/3);
}
Where to get Cursed Book
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 0.01% | 0.01% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.


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