An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Earring
A knit hat worn by a great magician. It contains fibers that has an absolute effect on the undead.
Position: Upper
Mdef + 10
Increases physical and magical damage on Undead race targets by 5%.
Reduces damage taken from Undead race enemies by 2%.
Restores 5 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +7 or higher,
Additional Mdef + 5
Increases physical and magical damage on Undead race targets by an additional 10%.
Reduces damage taken from Undead race enemies by an additional 3%.
Restores an additional 10 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +9 or higher,
Additional Mdef + 5
Increases physical and magical damage on Undead race targets by an additional 10%.
Reduces damage taken from Undead race enemies by an additional 5%.
Restores an additional 10 SP to the user when a monster is killed by a physical or magical attack.
Reduce incoming physical damage from boss monsters by 5%.
Increase damage dealt to all size monsters by 5%.
When refined to +5 or higher, MaxHP + 3% , MaxSP + 3%, reduce delay after attack by 5%.
When refined to +7 or higher, MaxHP + 5% , MaxSP + 5%, reduce delay after attack by 5%.
If user learned FAW Magic Decoy level 5, Perfect Hit + 50.
Increases Axe Tornado and Power Swing damage by 20% per each level of Axe Boomerang user learned.
If user learned Lava Flow level 5, reduces damage taken from fire and earth property by 50%.
A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Magnum Break.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
The weapon worn over the armor provides additional defensive effects. It can be used as a single, but has little offense effect.
Increase holy magical property damage by 3%.
When refined to +7 or higher, increase holy magical property damage by 3%.
When refined to +9 or higher, increase holy magical property damage by 4%.
SET BONUS
Magnus Shadow Weapon
Magnus Shadow Pendant
Magnus Shadow Earrings
increase damage of Magnus Exorcismus as a percentage equivalent to the sum of refine level.
SET BONUS
Magnus Shadow Weapon
Archbishop Shadow Shield
Ignores 40% of all race's magical defense, additionally ignores magical defense as a percentage equivalent to the sum of refine level of Magnus Shadow Weapon/Archbishop Shadow Shield.
Location: Weapon Weight: 0
A helmet that has been fashioned to give its wearer the appearance of having mighty goat horns. It's a helm that evokes power!
Position: Upper
Str + 1
Set Bonus
Jakk's Castle Bat
Magestic Goat [1]
Str + 3
Flee + 5
An accessory worn by a believer in the Yggdrasil.
It was made using Alfheim tech, which can withstand the power of the world tree.
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All Basic Status + 3
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ASPD + 10%
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Reduce After Cast Delay by 15%
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ATK + 25%, MATK + 25%
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Reduce damage taken from Players by 3%.
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Def : 0