A hat which will help you to see things that are far away while you are in the air. It will also help you sense danger more quicker.
Position: Upper
Mdef + 5
Restores 100 HP to the user when a monster is killed by a short-ranged attack.
Restores 5 SP to the user when a Dragon race monster is killed by a short-ranged attack.
If upgrade level is +5 or higher,
Reduces damage taken from Dragon race enemies by 5%.
If upgrade level is +7 or higher,
Reduces damage taken from Dragon race enemies by an additional 5%.
A box that contains 1 Red Wing Hat
A red driver's hat decorated with white wings.
Str +1, Int +1, Dex +1.
If refined to 7, increase ATK and MATK by 2%.
If refined to 9, aditional increase ATK and MATK by 2%.
Head Location : Upper
Cancellation of purchase or refund is not allowed for this item.
A Box that contains 1 Turtle Hat.
Once opened, the Turtle Hat is account bound.
Description:
A disgruntled snapping turtle sits above your head. Count your fingers after putting this on.
Agi +1.
Has a low chance of casting Lv. 3 Decrease Agi on your enemy while being physically attacked.
Account Bound.
Event Stats from 7/8 - 8/5:
Def +3,
Increases damage to turtle monsters on Turtle Island by 20%.
Decreases damage from turtle monsters on Turtle Island by 20%.
If upgraded to +7 or higher, Adds 25% EXP bonus for any monster killed.
Position: Upper
A hat modeled after the Garden of Eden.
Colorful magic energy flows from it.
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INT + 5, DEX + 5.
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Increase all property magic damage by 10%.
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Ignore 20% MDEF of all race monsters (except players).
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When refined to +7 or higher,
Increase all property magic damage by additional 15%.
Ignore additional 30% MDEF of all race monsters (except players).
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When refined to +9 or higher,
Ignore additional 50% MDEF of all race monsters (except players).
Reduce Variable Casting Time by 15%.
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Set Bonus:
Garden of Eden [1]
High Wizard Card
Reduce Variable Casting Time by 100%.
Reduce cooldown of Intensification by 120 seconds.
Intensification effect will be removed when unequipped.
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Def : 5
Location : Upper
A delectable frozen treat served with a cherry on top.
Position: Upper
Max HP + 300
Enables Level 1 Frost Diver.
If upgrade level is +7 or higher,
Enables Level 5 Frost Diver.
A staff once used by a very gentle man somewhere long ago. A very narrow sword is hidden inside the staff.
Property: Neutral
Dex + 1
Set Bonus
Gentleman Staff [1]
Magician Hat
Int + 2
Dex + 2
SP Recovery + 5%
MATK + 1% per upgrade level of Gentleman Staff [1].
A pair of safety glasses which helps you during your activities in Heart Hunter Base.
Position: Upper
Increases physical and magical damage on Heart Hunter Base monsters by 5%.
Reduces damage taken from Heart Hunter Base monsters by 5%.
Reduces damage taken from Poison property attacks by 10%.
If upgrade level is +5 or higher,
Increases physical and magical damage on Heart Hunter Base monsters by an additional 10%.
Reduces damage taken from Heart Hunter Base monsters by an additional 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Heart Hunter Base monsters by an additional 15%.
Reduces damage taken from Heart Hunter Base monsters by an additional 15%.
If upgrade level is +8 or higher,
Reduces damage taken from Poison property attacks by an additional 15%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Heart Hunter Base monsters by an additional 20%.
Reduces damage taken from Heart Hunter Base monsters by an additional 20%.
A golden fish-shaped hat that opens and closes its mouth, releasing a faint fishy odor with every gulp.
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When performing physical attacks, grants a chance to endow your weapon with Holy property for 60 seconds.
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When performing magical attacks, grants a chance to increase Holy property magical damage by 10% for 60 seconds.
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When refined to +7 or higher, greatly increases the chance to trigger the above effects.
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When refined to +9 or higher, when hit by normal physical attacks, has a low chance to auto-cast Lv.1 Quagmire.
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Def : 2
Location : Upper
An improved version of the Gold Fish Hat that gapes.
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When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
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There's a chance to grant the weapon Holy property for 60 seconds,
when doing physical attacks.
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There's a chance to increases Holy magical damage by 20% for 60 seconds,
when doing magical attacks.
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When refined +7 or higher,
Increases melee physical damage by 10%,
increases Holy magical damage by 10%.
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When refined +9 or higher,
ATK + 5%, MATK + 5%.
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When refined +11 or higher,
increases physical/magical damage to Shadow property monster by 20%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
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Def : 2
Location : Upper
A hat modeled after an ancient ancestor of a Yoyo.
Position: Upper
Str + 2
Adds a chance of casting Level 1 Bowling Bash when performing a physical attack.
If upgrade level is +8 or higher, additional Str + 3.
An egg in which a cute Grand Peco Peco pet rests. This can be hatched using a Pet Incubator.
Diet: Pet Food
Summoned Bonus
If intimacy level is Shy or Awkward,
Max HP + 150
If intimacy level is Neutral,
Max HP + 200
If intimacy level is Cordial
Max HP + 300
If intimacy level is Loyal
Max HP + 400
A powerful cloak made from the strong thoughts of forgotten people.
For every 2 refine level, MHP+ 1%, MSP +1%, MDEF +1. reduce after cast delay -1%.
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Set Bonus: Old Rune Circlet
For every 2 refine level Great Fallen Manteau, increases Wind Cutter damage by 20%.
When refine level of Great Fallen Manteau is 12 or higher,
When performing skill Death Bound, reflected melee physical attack received by 10% for 10 seconds.
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Set Bonus: Old Casket of Protection
For every 2 refine level Great Fallen Manteau, increases Exceed Break damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldown of skill King's Grace by 15 seconds.
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Set Bonus: Old Mitra
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Blazing Soul
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 2%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Magic Stone Hat
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Intensification by 30 seconds.
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Set Bonus: Old Wind Whisper
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher, MATK +30.
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Set Bonus: Old Bone Circlet
For every 2 refine level Great Fallen Manteau, increases critical damage by 3%.
When refine level of Great Fallen Manteau is 12 or higher, ignore defense of all race monsters (except player) by 25%.
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Set Bonus: Old Shadow Handicraft
For every 2 refine level Great Fallen Manteau, Flee +5.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Driver Band (Red)
For every 2 refine level Great Fallen Manteau, increases Axe Boomerang damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Driver Band (Yellow)
For every 2 refine level Great Fallen Manteau, increases Vulcan Arm and Pile Bunker damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Suicidal Destruction by 30 seconds.
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Set Bonus: Old Midas Whisper
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Hell Plant damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Camouflage Bunny Hood
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Arrow Storm damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Arrow Storm by 0.5 seconds.
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Set Bonus: Old Maestro Song's Hat
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Set Bonus: Old Dying Swan
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Def : 10
A unique fresh apple that sustains an ambient odor
DEX + 2, HIT + 5.
Location : Upper
Req Level : 20
Green apple on the head, everyone is going to bite it.
DEX+2, HIT+5.
Series : Headgear Defense : 3
Location : Upper Weight : 20
An egg in which a cute Gremlin pet rests. This can be hatched using a Pet Incubator.
Diet: Cheap Lubricant
Summoned Bonus
If intimacy level is Cordial,
Dex + 1
Hit + 1
If intimacy level is Loyal,
Dex + 2
Hit + 1
This Spooky mask of Death. You are too freaked out to put it actually over your face so for now you wear it as a hat.
Adds +3 to Flee while worn.
Location: Upper
A good-luck hat worn by farmers to make sure they collect an exceptionally good harvest. Some say it was blessed by the Harvest Goddess herself.
Position: Upper
Reduces the variable casting time of Cart Cannon by 100%.
Adds a chance of gaining Blood Sucker Seed, Explosive Mushroom Spore or Thorn Seed when a monster is killed.
If upgrade level is +9 or higher,
Increases the damage of Cart Cannon by 15%.
Hat to protect you from the sun.
Position: Upper
Max HP - 3%
Reduces damage taken from Demi-Human race enemies by 7%.
If upgrade level is +3 or higher,
Int + 2
A blood stained weapon created from the claws of Hatii, keeper to the door the netherworld.
Property: Shadow
Max HP - 2%
Adds a 2% chance of inflicting Bleed on the target when performing a physical attack.
Striping the skin, scraping the flesh, stealing the bones.
But it's still not enough.
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POW + 15.
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Reduce damage taken from Human and Doram Player by 7%.
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For every 10 Base Level, increase Dancing Knife, Shadow Stab, Eternal Slash, and Fatal Shadow Claw damage by 1%.
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For every refine level, increase physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss class enemies by 5%.
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When refined to +9 or higher, Armor will be indestructible in battle.
For every 3 Base Level, increase Counter Slash damage by 1%.
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When refined to +10 or higher, increase physical damage against all property enemies by 15%.
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Def : 100
A very soft textured hat which was inspired from Arch Angeling.
Increase 5% of the damage inflicted to Angel type monsters.
Increase 5% of the tolerance to Angel type monsters.
When hunting Angel type monsters, can drop 'Box of Sunlight' in a certain probability.
MDEF + 3.
Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Adoramus damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Archbishop)
Adulter Fides Wand
increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith(Archbishop)
Vivatus Fides Wand
increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% and Arbitrium damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Arbitrium damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Cart Cannon damage by 15% per 3 refine rate.
Increases ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith (Geneticist)
Adulter Fides Rapier
increases ranged physical damage by 10%,
increases Cart Cannon damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Geneticist)
Vivatus Fides Rapier
increases ranged physical damage by 10%,
increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180