RENEWAL / MONSTERS
Hatii
BruteLargeWater 4MVP
Elemental damage received Water 4 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 60%
- WindWin
- 200%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 98
- HP
- 1,275,500
- Base EXP
- 455,328
- Job EXP
- 306,900
Combat
- ATK
- 2,156–3,125
- MATK
- 1,427–2,466
- DEF
- 173
- MDEF
- 103
- 100% HIT
- 451
- 95% FLEE
- 418
Attributes
- STR
- 122
- AGI
- 153
- VIT
- 135
- INT
- 116
- DEX
- 175
- LUK
- 72
Hatii drops
Your rates19.89%
27.5%
Hatii CardCannot be stolen0.01%
2.5%
0.75%
14.5%
0.5%
Fang of HatiiMVP reward10%
Mysterious Combination BundleMVP reward50%
Old Blue BoxMVP reward30%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 3 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 608 ms
- Attack Motion
- 408 ms
- Damage Motion
- 336 ms
- Ai
- 21
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Hatii
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Lutie FieldField · xmas_fild01 | 1 | 2 h + 0–10 min | Map-wide |
Scripted encounters 4 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geoborg CastleTown & interior · te_prtcas01 | 1 | Script controlled | 197, 197 |
Geoborg CastleTown & interior · te_prtcas01 | 1 | Script controlled | 151, 96 |
Te Aldecas1Town & interior · te_aldecas1 | 1 | Script controlled | 218, 46 |
Te Aldecas1Town & interior · te_aldecas1 | 1 | Script controlled | 113, 93 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Hatii skills
18| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 5 | 100% | No added delay30 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
| Break weaponNone · 343 | 10 | 5% | No added delay30 s recast | attacktarget · cancelable: no | always0 |
Decrease AgilityMagic · 30 | 48 | 20% | No added delay5 min recast | chasetarget · cancelable: no | always0 |
| Follower SummonsMagic · 196 | 5 | 100% | 0.7 s10 s recast | attackself · cancelable: no | slavele3 · 1606 |
| Follower SummonsMagic · 196 | 5 | 100% | 0.7 s10 s recast | idleself · cancelable: no | slavele3 · 1606 |
| Frozen HeartNone · 664 | 5 | 100% | 1 s20 s recast | chaseself · cancelable: yes | always0 |
| Frozen HeartNone · 664 | 5 | 100% | 1 s20 s recast | attackself · cancelable: yes | always0 |
| Guided AttackWeapon · 172 | 5 | 5% | No added delay20 s recast | attacktarget · cancelable: no | always0 |
HealMagic · 28 | 11 | 100% | No added delay10 s recast | idleself · cancelable: yes | myhpltmaxrate50 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 |
Storm GustMagic · 89 | 10 | 20% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
Storm GustMagic · 89 | 10 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | walkself · cancelable: yes | rudeattacked |
| Water Attribute AttackWeapon · 184 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Water Attribute AttackWeapon · 184 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: no | skillused18 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















