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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK + 2%” in Renewal

Page 5 of 42
Boots of Good and Evil (Elemental Master)

Boots of Good and Evil (Elemental Master) [1]

#470213 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, increase all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Hyper Novice)

Boots of Good and Evil (Hyper Novice) [1]

#470226 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, increase long-range physical damage and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Imperial Guard)

Boots of Good and Evil (Imperial Guard) [1]

#470236 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical and Holy property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Inquisitor)

Boots of Good and Evil (Inquisitor) [1]

#470208 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Meister)

Boots of Good and Evil (Meister) [1]

#470221 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Night Watch)

Boots of Good and Evil (Night Watch) [1]

#470238 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase long-range physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Shadow Cross)

Boots of Good and Evil (Shadow Cross) [1]

#470222 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Shinkiro & Shiranui)

Boots of Good and Evil (Shinkiro & Shiranui) [1]

#470223 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Sky Emperor)

Boots of Good and Evil (Sky Emperor) [1]

#470215 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increases melee physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Soul Ascetic)

Boots of Good and Evil (Soul Ascetic) [1]

#470209 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Spirit Handler)

Boots of Good and Evil (Spirit Handler) [1]

#470212 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Troubadour & Trouvere)

Boots of Good and Evil (Troubadour & Trouvere) [1]

#470225 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, increase long-ranged physical and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Windhawk)

Boots of Good and Evil (Windhawk) [1]

#470214 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Gray

Boots of Gray [1]

#22033 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
120
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, these shoes protect their wearer against holiness and fear. Adds a X% chance of casting Level 3 Drain Life on the target when receiving a physical attack. What is the chance to cast this? It is a set bonus effect. Reduces damage taken from Holy property attacks by 2%. Reduces damage taken from Holy property attacks by an additional 1% per 3 upgrade levels of the item. Set Bonus Cloak Of Gray [1] Armor Of Gray [1] Helmet Of Gray [1] Boots Of Gray [1] Reduces damage taken from Neutral property attacks by 15%. Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack. Set Bonus Cloak Of Gray [1] Robe Of Gray [1] Helmet Of Gray [1] Boots Of Gray [1] Reduces damage taken from Neutral property attacks by 15%. Max HP + 25% Max SP + 25% MATK + 10%
Full item details & effects
Brave Assassin's Damascus

Brave Assassin's Damascus

#13036 · Dagger · Weapon
ATK
120
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A dagger that has been designed specifically for battles against humans. Account Bound Property: Neutral Str + 1 Agi + 1 Increases physical damage on Demi-Human race targets by 75%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 75%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. This item is indestructible in battle. Rogue and Ninja Bonus MATK + 90
Full item details & effects
Brave Heart (Hyper Novice)

Brave Heart (Hyper Novice) [1]

#490646 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Hyper Novice. MDEF +10, MHP +15%, MSP +15%. Increases physical and magical damage to all sizes enemies by 15%. ------------------------ Set Bonus: Brave Heart (Hyper Novice) [1] Archi Card MaxHP +15.000, MaxSP +1.500. Increases physical and magical damage to all sizes enemies by additional 15%. When Shoes refined to +12 or higher, there is a 5% chance to gain POW +25, SPL +25 for 20 seconds when a physical/magical attack hits. ------------------------ Set Bonus: Brave Heart (Hyper Novice) [1] Circlet of Time(Super Novice) [1] MHP and MSP are increased by an additional 15%. Increases physical and magical damage to all sizes enemies by additional 15%. When Headgear refined to +11 or higher, ATK +175, MATK +175. When Headgear refined to +12 or higher, Increases Double Bowling Bash and Jupiter Thunderstorm damage by 60%. ------------------------ Def : 10
Full item details & effects
Brilliant Light Amethyst Necklace

Brilliant Light Amethyst Necklace [1]

#490059 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A glittering necklace adorned with violet amethyst. It is sending out bright and warm energy from the deep. ATK + 7%, MATK + 7%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Amethyst Necklace Brilliant Light Amethyst Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Amethyst Ring

Brilliant Light Amethyst Ring [1]

#490058 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring encrusted with a violet amethyst, shining brightly. It's sacred and powerful from deep within. ATK + 7%, MATK + 7%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Amethyst Ring Soutane of Dexterity Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Brilliant Light Emerald Necklace

Brilliant Light Emerald Necklace [1]

#490061 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Brilliant Necklace decorated with green emeralds. It is sending out bright and warm energy from the deep. ATK + 7%, MATK + 7%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Emerald Necklace Brilliant Light Emerald Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Emerald Ring

Brilliant Light Emerald Ring [1]

#490060 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring that shines brilliantly with green emeralds. It's sacred and powerful from deep within. ATK + 7%, MATK + 7%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Emerald Ring Soutane of Vitality Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Brilliant Light Sapphire Necklace

Brilliant Light Sapphire Necklace [1]

#490065 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A brilliantly shining necklace decorated with blue sapphires. It is sending out bright and warm energy from the deep. MATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Sapphire Necklace Brilliant Light Sapphire Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase magical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Sapphire Ring

Brilliant Light Sapphire Ring [1]

#490064 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring with a brilliantly shining blue sapphire. It's sacred and powerful from deep within. MATK + 10%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Sapphire Ring Soutane of Intelligence Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase magical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Broken Chips 01

Broken Chips 01 [1]

#28326 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
It seems to have been broken in half during the uproar. Str + 4 Set Bonus Broken Chip 01 [1] Broken Chip 02 [1] Str + 8 Int + 8 Set Bonus Runaway Chip [1] Broken Chip 1 [1] Broken Chip 2 [1] ATK + 50 MATK + 50 Increased Movement Speed. If Runaway Chip [1] upgrade level is +9 or higher, Max HP + 10% Max SP + 50%
Full item details & effects
Broken Chips 02

Broken Chips 02 [1]

#28327 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
It seems to have been broken in half during the uproar. Int + 4 Set Bonus Broken Chip 01 [1] Broken Chip 02 [1] Str + 8 Int + 8 Set Bonus Runaway Chip [1] Broken Chip 1 [1] Broken Chip 2 [1] ATK + 50 MATK + 50 Increased Movement Speed. If Runaway Chip [1] upgrade level is +9 or higher, Max HP + 10% Max SP + 50%
Full item details & effects
Brooch of Hero

Brooch of Hero [1]

#32222 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A brooch given to those who defeated Satan Morroc. Physical damage against all class enemies + 5% MATK + 5% Rune Knight Bonus & Royal Guard Bonus Max HP + 10% Increases physical damage on all race targets by 5%. Archbishop Bonus & Sura Bonus Aspd + 10% Increases physical damage on all race targets by 5%. Mechanic Bonus & Geneticist Bonus Reduces the SP cost of skills by 10%. Increases physical damage on all race targets by 5%. Set Bonus Brooch of Hero [1] Hero Judgement Shawl [1] Disables the following effect of Hero Judgement Shawl [1], chance of casting Level 10 Kyrie Eleison. Increases the damage of Judex by 5% per upgrade level of the armor. Increases the damage of Adoramus by 5% per upgrade level of the armor. Increases the damage of Sky Blow by 5% per upgrade level of the armor. Increases the damage of Dragon Combo by 5% per upgrade level of the armor. Increases the damage of Earth Shaker by 5% per upgrade level of the armor. Set Bonus Brooch of Hero [1] Hero Trade Mail [1] All Stats + 2 per upgrade level of the armor. Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack. Set Bonus Brooch of Hero [1] Hero Plate [1] Disables the following effects of Hero Plate [1], chance of casting Level 10 Heal and Level 10 Storm Gust. Increases the damage of Storm Blast by 5% per upgrade level of the armor. Increases the damage of Vanishing Point by 5% per upgrade level of the armor. ------------------------
Full item details & effects
Calming White Fox

Calming White Fox

#420314 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A pure white fox clinging on its owner. Who knows, it might help you during the moonlight. ------------------------ Increase physical and magical damage against Illusion of Moonlight monsters by 20%. ------------------------ Set Bonus: Calming White Fox Illusion Long Mace [2] For every 2 refine level of weapon, MSP +200, increase damage against boss monsters by 5%. When weapon refined to +9 or higher, casting cannot be interrupted. When weapon refined to +11 or higher, increase Guillotine Fist damage by 35%. ------------------------ Set Bonus: Calming White Fox Illusion Apple of Archer [1] For every 2 refine level of helmet, ATK +10, DEX +3, physical damage against all size monsters +2%. ------------------------ Set Bonus: Calming White Fox Illusion Shoes [1] MHP + 10%, MSP + 10%. When shoes refined to +9 or higher, ASPD + 10%, reduce Fixed Casting Time by 0,5 seconds. ------------------------ Set Bonus: Calming White Fox Illusion Muffler [1] MATK + 50, ATK + 50. When garment refined to +9 or higher, reduce Variable Castin Time by 15%, reduce damage taken from Fire, Water, Earth, and Wind property by 10%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Cancer Diadem

Cancer Diadem

#5581 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A magnificent diadem created to pay tribute to the 4th sign of the zodiac, Cancer the Crab. Attached to the crown is a Ruby gemstone, the birthstone for those born under this sign. Int + 2, Increases Resistance to Water Property by 5%. If refined to 7 or higher, MDef + 1, MATK +2, Increase effectiveness of Heal & recovery items by 3%. Location : Upper
Full item details & effects
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