One of the twin swords of Naght Sieger. The red blade shows the destructive power of this sword.
When attacking there is a chance that for 5 seconds you will completely disregard the defense of the opponent.
Enables the use of Lv. 3 Meteor Storm.
Attack Strength: 160
Property: Fire
Armor containing the power of a two-headed dragon worshiped in an unknown land.
He seeks blood and flesh sacrifices in order to fulfill his revenge.
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MHP + 10%, MSP + 10%.
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For every level of Dragon's Water Breath learned,
MHP + 4%, MSP + 4%.
Increase Dragon's Water Breath damage by 10%.
------------------------
For every level of Dragon Training learned, reduce After Cast Delay by 6%.
------------------------
For every level of Dragon's Breath learned,
Increase long ranged physical damage by 7%.
Increase Dragon's Breath damage by 10%.
------------------------
When refined to +9 or higher, reduce damage taken from boss monsters by 5%.
------------------------
When refined to +10 or higher, immune to knockback and Armor will be indestructible.
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When refined to +12 or higher, DEF + 300, increase Dragon's Breath and Dragon's Water Breath by additional 50%.
------------------------
Def : 120
A shield which has become a lot lighter thanks to powerful magic.
Aspd + 5%
Reduces damage taken from Neutral property attacks by 5%.
Bypass 10% of hard defense of normal monsters when performing a physical attack.
If upgrade level is +7 or higher,
Additional Aspd + 2%
Reduces damage taken from Neutral property attacks by an additional 2%.
If upgrade level is +9 or higher,
Additional Aspd + 3%
Reduces damage taken from Neutral property attacks by an additional 3%.
One of the holy weapon of Rudra, the God of storm.
Increase 2% physical attack power for a long distance.
DEX + 1.
With equipping Bow Of Rudra, increase 3% damage when physically long distance attacking.
With more than 7 refine Lv of Bow Of Rudra, increase additional 5% damage when physically long distance attacking.
Location : Lower Weight : 30
Required LV : 48
Never underestimate the power of love
MaxHP + 5%, 1% HP increase for each 2 refine success.
Temporary bonus stats
All Stats + 7.
Bonus stats depart on April 15, 2015
Location: Upper
A pair of shoes worn by the Valkyries, Odin's battle maidens. These shoes grow more powerful as the wearer improves his own abilities.
Acolyte, Mage and Archer Bonus
Max HP + 5 for every base level.
Swordman, Merchant and Thief Bonus
Max SP + 2 for every job level.
This item is indestructible in battle.
Set Bonus
Valkyrie Helm [1]
Valkyrian Armor [1]
Valkyrian Shoes [1]
Valkyrian Manteau [1]
All Stats + 1
Crystallization of lost life force that was sucked into the cursed orb.
It contains the power of desolation.
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Reduce damage taken from normal and boss monsters by 5%.
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Reduce damage taken from players by 5%.
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For every refine level,
MHP + 2%, MSP + 2%.
Reduce damage taken from Ghost property attack by 7%.
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When refined to +9 or higher,
All Basic Status + 10.
Increases physical and magic damage against all property monsters by 10%.
------------------------
When refined to +11 or higher,
Immune to Knockback.
Increases physical and magic damage against all property monsters by additional 15%.
When learned Spell Breaker Lv 5, recover 100 HP and 10 SP when defeating monsters with physical or magic attack.
Enables to use Spell Breaker Lv 5.
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When refined to +13 or higher, reduce After Cast Delay by 20%.
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Def : 38
Crystallized teardrops of a Valkyrie who mourned for the death of a comrade. The drop possesses divine powers.
SP Recovery + 50%
Reduces the variable casting time of skills by 10%.
Reduces the variable casting time of Oratio by 50%.
Reduces the fixed casting time of Oratio by 100%.
Reduces the cast delay of skills by 5%.
Increases magical damage on Small, Medium and Large size targets by 3% per level of Impositio Manus known.
Enables Level 2 Odin's Power, if Impositio Manus is at maximum level.
Increases the damage of Magnus Exorcismus by 3% for every 2 base levels.
The royal hammer of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Required Jobs: Novice, Swordman Jobs, Merchant Jobs, Acolyte Jobs
MATK + 50
Novice Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Additional Max HP + 200 per upgrade level of the item.
Max SP + 400
ATK + 150
Additional MATK + 200
Hit + 10
Perfect Dodge + 1 per upgrade level of the item.
Aspd + 1% per upgrade level of the item.
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Reduces the SP cost of skills by 5%.
Swordman Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Max SP + 100
Merchant Bonus
ATK + 100
Hit + 10
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Priest Bonus
ATK + 50
Additional MATK + 100
Aspd + 1% per upgrade level of the item.
Monk Bonus
Max SP + 200
Perfect Dodge + 1 per upgrade level of the item.
Reduces the SP cost of skills by 5%.
The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Novice Bonus
ATK + 100
MATK + 150
Max HP + 300
Max SP + 300
Reduces the SP cost of skills by 5%.
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dex - 1 for every 10 base Dex.
Additional Max HP + 200.
Additional Max SP + 20.
Additional MATK + 15.
Crit + 7
Aspd + 10%
Increases critical damage on targets by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Mage Bonus
For every upgrade level of Valkyrie Knife [4],
Max HP + 200
Max SP + 20
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Hunter Bonus
Max HP + 200
Reduces the SP cost of skills by 5%.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dancer and Bard Bonus
ATK + 100
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Aspd + 10%
Dex - 1 for every 10 base Dex.
Thief Bonus
Max SP + 100
MATK + 150
For every upgrade level of Valkyrie Knife [4],
Increases critical damage on targets by 1%.
A hairpin that looks
like a spinning windmill, but it doesn't generate
any power, though. Agi +2. Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A box that contains 1 Vane Hairpin
Description:
A hairpin that looks
like a spinning windmill, but it doesn't generate
any power, though. Agi +2. Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A box that contains 1 Vane Hairpin
Description:
A hairpin that looks
like a spinning windmill, but it doesn't generate
any power, though. Agi +2. Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
Boots imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MATK +5%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases all property magical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MATK +2%, S.MATK +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases all property magical damage by 10%.
When armor refined to +11 or higher,
MATK +5%.
------------------------
Set Bonus:
Varmund Death Rune Manteau[1]
Varmund Death Rune Boots[1]
Varmund Death Rune Armor[1]
increases all property magical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] MATK +3%, S.MATK +2.
[Grade B] Increases all property magical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
SPL +1 per 25 base Int of the user.
------------------------
When armor refined to +7 or higher,
MATK +5%.
When armor refined to +9 or higher,
reduces variable casting time by 10%.
When armor refined to +11 or higher,
Increases all property magical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] SPL +3, MATK +3%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
POW +1 per 25 base Str of the user.
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When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases melee physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] POW +3, ATK +3%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases melee physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
ATK +5%.
------------------------
Set Bonus:
Varmund Fire Rune Manteau[1]
Varmund Fire Rune Boots[1]
Varmund Fire Rune Armor[1]
increases melee physical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases melee physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
STA +1 per 25 base Vit of the user.
------------------------
When armor refined to +7 or higher,
MHP +5%.
When armor refined to +9 or higher,
Increases imcoming heal effectiveness by 10%.
When armor refined to +11 or higher,
Additional MaxHP +10%.
------------------------
[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] STA +3, MHP +3%.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MHP +10%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
additional MaxHP +5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MHP +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MHP +2%, reduces variable casting time by additional 5%.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MHP +3%.
When refined to +9 or higher,
reduces variable casting time by 10%.
When armor refined to +11 or higher,
additional MaxHP +3%,
------------------------
Set Bonus:
Varmund Grass Rune Manteau[1]
Varmund Grass Rune Boots[1]
Varmund Grass Rune Armor[1]
MHP +10%,
reduces physical damage taken from earth property enemies by 10%.
------------------------
[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] MHP +3%,RES +2, Mres +2.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
CON +1 per 25 base Dex of the user.
------------------------
When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases long ranged physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] CON +3, ATK +3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] C.Rate +1.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%.
------------------------
Set Bonus:
Varmund Ice Rune Manteau[1]
Varmund Ice Rune Boots[1]
Varmund Ice Rune Armor[1]
increases long ranged physical damage by 5%,
reduces variable casting time by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases long ranged physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Greaves imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.
------------------------
Def: 25
Armor Lv: 2
Req Level: 210