ATK + 2%, MATK + 2%.
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For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%.
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When refined to +7 or higher, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, P.ATK + 2, S.MATK + 2.
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Location: Shield
ATK + 2%, MATK + 2%.
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For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%.
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When refined to +7 or higher, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, P.ATK + 2, S.MATK + 2.
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Location: Weapon
The one who can handle all guns skillfully is a rifle with the strength of his soul.
It seems to resonate with the boots of an ancient hero.
MATK + 210.
MATK + 10 per 2 refine rate.
Reduce delay after attack by 3% per 3 refine rate.
When refined to +7 or higher, ASPD + 1, MATK + 5%.
When refined to +9 or higher, adds a chance to autocast Soul Strike lv10 when ranged physical attacking.
When refined to +11 or higher, increases the chance to autocast Soul Strike, adds a chance to autocast Soul Expansion lv3 when ranged physical attacking.
When equipped with ancient hero boots, adds a chance to INT + 20, increase damage of ghost magical damage by 10% when physical attacking.
A modification cube that awakens a weapon.
Uses Master Sul Rifle that is refined to +9 at least.
Awakened Master Soul Rifle +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
MATK + 250.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Soul Strike and Napalm Vulcan damage by 20%.
When refined to +7 or higher, increases Soul Expansion damage by 40%, increases ghost property magic damage by 25%.
When refined to +9 or higher, when performing long range physical damage,
there is a 15% chance to auto cast Soul Strike level 10, Soul Expansion level 5, Napalm Vulcan level 5.
When refined to +11 or higher, increases Soul Expansion damage by additional 30%, increases magic damage aginst all size enemies by 15%.
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Set Bonus:
Master Soul Rifle-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases ghost property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
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Weapon Lv: 5
Required Lv: 190
An egg in which a cute Mastering pet rests. This can be hatched using a Pet Incubator.
Diet: Pet Food
Summoned Bonus
If intimacy level is Shy or Awkward,
Luk + 2
Crit + 1
If intimacy level is Neutral,
Luk + 3
Crit + 1
If intimacy level is Cordial,
Luk + 3
Crit + 2
If intimacy level is Loyal,
Luk + 3
Crit + 3
Account Bound
Compounds On: Weapon
Adds a 10% chance of destroying the target's weapon when performing a physical attack.
Adds a 7% chance of destroying the target's armor when performing a physical attack.
Stone that awakens Mastersmith's potential.
Equip the stone to the lower positioned costume item.
Increase damage of High Speed Cart Ram by 20%.
[Aver De Dosh]
Stone that awakens Mastersmith's potential.
Equip the stone to the middle positioned costume item.
HIT + 3 per base level of Skin Tempering.
[Aver De Dosh]
Stone that awakens Mastersmith's potential.
Equip the stone to the upper positioned costume item.
ATK + 2 per base level of Weaponry Research.
[Aver De Dosh]
Flee + 10
Additional Flee + 10, if the users base level is 90 or higher.
Set Bonus
Humanoid Type Chimera Card
Material Type Chimera Card
Reduces the cast delay of skills by 3%.
Compounds On: Accessory