An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves.
Property: Neutral
Aspd - 5%
Aspd + 1% per 2 upgrade levels of the item.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
ATK + 20, if Glacier Fist is at maximum level.
ATK + 20, if Raging Thrust is at maximum level.
ATK + 20, if Raging Quadruple Blow is at maximum level.
ATK + 40, if Chain Crush Combo is at maximum level.
This item is indestructible in battle.
Enormously large and heavy shield. Endures impacts extremely well. However, it will slow you down due to it's weight.
Aspd - 3%
This item is indestructible in battle.
If upgrade level is +8 or higher,
Prevents the user from being knocked back.
Isabella's blue hat. It's a favorite among children.
Position: Upper
Reduces damage taken from Demi-Human race enemies by 5%.
Increases damage on Medium size targets by 10%.
If upgrade level is +12, reflects 5% of the received physical damage back to the attacker.
Isabella's brown hat. It's a favorite among children.
Position: Upper
Max HP + 10%
Reduces damage taken from Demi-Human race enemies by 5%.
Reduces damage taken from Human Player race enemies by 5%.
MATK + 2 per upgrade level of the item.
Isabella's red hat. It's a favorite among children.
Position: Upper
Str + 5
Max HP + 5%
Reduces damage taken from Fire property attacks by 10%.
If upgrade level is +9, Aspd + 1.
Additional Aspd + 1 per 2 upgrade levels of the item past the upgrade level of +9.
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for magical combat.
SPL +7, CON +7.
Increases all property magic damage by 10%.
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For every 2 refines, MATK +3%.
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For every 3 refines, increases magical damage to all size enemies by 4%.
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When refined to +7, reduces Global Cooldown by 8%.
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When refined to +9, S.MATK +10, increases all property magic damage by 10%.
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Set Bonus:
Issgard Magician Crown [1]
Glacier Weapon Series
MATK +5%, MATK +50,
For every 3 refines of the weapon, increases ASPD +4% and increases all property magic damage by 5%.
------------------------
[Grade Bonus]
[Grade D] S.MATK +5.
[Grade C] DEF +150, MDEF +30.
[Grade B] SPL +5, CON +5.
[Grade A] RES +50, MRES +50.
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Location : Upper
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for ranged combat.
POW +7, CON +7.
Increases ranged physical damage by 10%.
------------------------
For every 2 refines, ATK +3%.
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For every 3 refines, increases physical damage to all size enemies by 4%.
------------------------
When refined to +7, reduces Global Cooldown by 8%.
------------------------
When refined to +9, P.ATK +10, increases ranged physical damage by 10%.
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Set Bonus:
Issgard Ranger Crown [1]
Glacier Weapon Series
ATK +5%, ATK +50,
For every 3 refines of the weapon, increases ASPD +4% and increases ranged physical damage by 5%.
------------------------
[Grade Bonus]
[Grade D] P.ATK +5.
[Grade C] DEF +150, MDEF +30.
[Grade B] POW +5, CON +5.
[Grade A] RES +50, MRES +50.
------------------------
Location : Upper
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for close combat.
POW + 7, CON + 7.
Increases melee physical damage by 10%.
------------------------
For every 2 refines, ATK + 3%.
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For every 3 refines, increases physical damage to all size enemies by 4%.
------------------------
When refined to +7, reduces Global Cooldown by 8%.
------------------------
When refined to +9, P.ATK + 10, increases melee physical damage by 10%.
------------------------
Set Bonus:
Issgard Warrior Crown [1]
Glacier Weapon Series
ATK + 5%, ATK + 50,
For every 3 refines of the weapon, increases ASPD + 4% and increases melee physical damage by 5%.
------------------------
[Grade Bonus]
[Grade D] P.ATK + 5.
[Grade C] DEF + 150, MDEF + 30.
[Grade B] POW + 5, CON + 5.
[Grade A] RES + 50, MRES + 50.
------------------------
Location : Upper
A common familiar often summoned by vampires. Very useful in scouting danger ahead of time.
Position: Lower
Flee + 5
Set Bonus
Jakk's Castle Bat
Magestic Goat [1]
Str + 3
Flee + 5
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.
If refine rate is 7 or higher, All Basic Stat +3.
If refine rate is 9 or higher, MATK +4%.
If refine rate is 11 or higher, increases Neutral, Fire, and Ghost property magical damage by 20%.
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Set Bonus:
Biolab Aquarius Crown
Crimson Rose Stick
Reduces cooldown of Crimson Rock by 1 second.
increases Crimson Rock damage by 3% per refine rate of Crimson Rose Stick.
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Set Bonus:
Biolab Aquarius Crown
Staff of Miracle
Increases Ghost property magical damage by 3%.
Increases Soul Expansion damage by 3% per refine rate of Staff of Miracle.
------------------------
Set Bonus:
Biolab Aquarius Crown
Gravitation Staff
Increases Neutral property magical damage by 3%.
Increases Gravitational Field and Comet damage by 3% per refine rate of Gravitation Staff.
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Def : 10
Location : Upper
An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
------------------------
ATK + 100, MATK + 100.
------------------------
For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
------------------------
When refined to +12 or higher, reduce After Cast Delay by 15%.
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When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
------------------------
Set Bonus:
Janus Armor [1]
Mastering Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
------------------------
Set Bonus:
Janus Armor [1]
Big Eggring Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
------------------------
Def : 0
ATK & MATK +120.
------------------------
Every 2 refine level, ATK, MATK+10.
Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%.
------------------------
When refined to +9 or higher, increases melee/ranged physical damage by 10%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown skill by 15%.
------------------------
When equipped by 'Super Novice',
Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10.
Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second.
------------------------
When equipped by 'Super Novice',
with a Mastering Card,
increases physical/magic damage to enemies of all sizes by 10%,
Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%.
------------------------
When equipped by 'Super Novice',
with a Big Eggring Card,
increases physical/magic damage to enemies of all sizes by 15%,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%.
------------------------
[Grade Bonus]
[Grade D]
Every 2 refine level, ATK/MATK +5,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
[Grade B]
Every 2 refine level, P.ATK, S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%.
[Grade A]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
------------------------
Def: 30
A beautiful headgear with a crested gold ornament and a cursed gemstone in the middle.
Dex +1
Increases damage to Undead monsters by 5%. If the refine level is lower than +6, has a low chance of casting Blind on it's wearer while physically attacking.
If refined to +9 or higher, adds Dex +2.
Location: Upper
A gold ring decorated with jasper in the center. It is said to have an effect of strengthening beliefs.
STR + 7.
Physical damage against all class enemies + 10%.
Increases Ignition Break and Sonic Wave damage by 1% per 3 base levels.
If Ignition Break is level 5, MaxHP + 15%
If Wind Cutter is level 5, increases physical damage against boss monsters by 15%
If Sonic Wave is level 10, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with physical damage.
If Death Bound is level 10, Perfect Hit + 15.
A crown that only the person who receives the tribal honor of the Jaty Tribe can wear.
Account Bound
Position: Upper
Reduces damage taken from Brute, Doram, and Plant race enemies by 5%.
Increases physical damage on Brute, Doram, and Plant race targets by 5%.
MDEF + 15.
The users casting cannot be interrupted outside of WoE.
Reduces after cast delay by 15%
Reduces Cast Time of Acid Bomb by 50%
Reduces Cast Time of Crazy Vines by 50%
Reduces Cast Time of Full Chemical Protection by 50%
Increases damage of Acid Bomb by 10%
Increases damage of Crazy Vines by 10%
Reduces after cast delay by 6% per level of Crazy Vines Known
If Jejecap Type J is refined to +9 or higher
Increases damage of Acid Bomb by an additional 15%
Increases damage of Crazy Vines by an additional 15%
If Jejecap Type J is refined to +11 or higher
Increases damage of Acid Bomb by an additional 25%
Increases damage of Crazy Vines by an additional 25%
If Jejecap Type J is refined to +13 or higher
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If Fire Expansion Lv 5 is learned
Increases damage to boss type monsters by 50%
If Mandragora Lv 5 is learned
Reduces after cast delay by 25%
Reduces cast delay of Crazy Vines by .45 seconds
Location: Upper Weight: 100
STR + 10, VIT + 15, LUK - 25.
------------------------
Reduces physical and magical damage taken from all size enemies by 20%.
------------------------
Reduces magical damage against Holy, Shadow, Ghost and Poison property enemies by 25%.
------------------------
For every refine level, DEF + 20, RES + 5.
------------------------
When refine level is +7 or higher, increases physical damage against Water, Wind, Earth and Fire property enemies by 25%.
------------------------
When refine level is +10 or higher, increases Melee and long-ranged physical damage by 10%.
------------------------
Increases holy property magic damage by 3%.
MaxHP +10 per refine rate.
------------------------
When refined to +7 or higher, increases holy magic damage by additional 3%.
When refined to +9 or higher, increases holy magic damage by additional 4%.
------------------------
Set Bonus
Judex Shadow Shield
Judex Shadow Shoes
Judex Shadow Armor
Increases Judex damage equal to the sum of refine rate of set as percentage.
------------------------
Set Bonus
Arch Bishop Shadow Weapon
Judex Shadow Shield
Ignores magic defense of all race monsters (except players) by 40%.
Additionally ignores magic defense (except players) equal to the sum of refine rate of set.
------------------------
Location : Shield
A pair of boots once used by a legendary Rebellion.
------------------------
MHP + 3% , MSP + 3%.
------------------------
Enable to use Lv.1 Improve Concentration.
------------------------
Reduce Rich's Coin cooldown by 3 seconds.
------------------------
When refined to +5 or higher, MHP + 7%, MSP + 7%.
------------------------
When refined to +7 or higher, MHP + 10%, MSP + 10%.
------------------------
When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20.
------------------------
When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%,
Auto cast Rich's Coin when using God's Hammer.
------------------------
For every level of Vanishing Buster learned,
increase Vanishing Buster damage by 60%,
reduce Vanishing Buster Fixed Casting Time by 20%.
------------------------
For every level of Fire Rain learned,
increase physical damage against all class enemies by 4%,
increase Fire Rain damage by 50%.
------------------------
For every level of Howling Mine learned,
reduce After Cast Delay by 8%,
increase Howling Mine damage by 40%.
------------------------
Def : 12
A pair of boots once used by a legendary Rebellion.
------------------------
MHP + 3% , MSP + 3%.
------------------------
Enable to use Lv.1 Improve Concentration.
------------------------
Reduce Rich's Coin cooldown by 3 seconds.
------------------------
When refined to +5 or higher, MHP + 7%, MSP + 7%.
------------------------
When refined to +7 or higher, MHP + 10%, MSP + 10%.
------------------------
When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20.
------------------------
When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%,
Auto cast Rich's Coin when using God's Hammer.
------------------------
For every level of Vanishing Buster learned,
increase Vanishing Buster damage by 60%,
reduce Vanishing Buster Fixed Casting Time by 20%.
------------------------
For every level of Fire Rain learned,
increase physical damage against all class enemies by 4%,
increase Fire Rain damage by 50%.
------------------------
For every level of Howling Mine learned,
reduce After Cast Delay by 8%,
increase Howling Mine damage by 40%.
------------------------
Def : 12
A Poring hat that feels like hopping on top of your head. It brings fortune to the wearer.
Position: Upper
Luk + 1
This item cannot be upgraded.
This item is indestructible in battle.
A box that contains 1 Jumping Poring
Description:
A Poring hat that feels like hopping on top of your head. It brings fortune to the wearer.
Luk + 1
Cannot be upgraded and destroyed.
Location : Upper
A box that contains 1 Jumping Poring
Description:
A Poring hat that feels like hopping on top of your head. It brings fortune to the wearer.
Luk + 1
Cannot be upgraded and destroyed.
Location : Upper