An egg in which a cute Medusa pet rests. This can be hatched using a Pet Incubator.
Diet: Apple Pudding
Summoned Bonus
Vit + 1
Increases resistance to Stone Curse by 5%.
MHP + 10%.
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When base VIT is 100 or higher, reduce damage taken from earth and poison property by 1%.
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When base VIT is 130 or higher, reduce damage taken from earth and poison property by additional 3%.
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Gloves used by soldiers standing on the battlefield. It provides excellent protection in dangerous areas.
VIT + 7.
Increase physical damage to all size monsters by 10%.
Increase damage of Power Swing, Axe Tornado, Axe Boomerang by 1% per 2 BaseLv.
When FAW Silver Sniper Lv. 5 is learned, increase physical damage to all property type monsters by 10%
When FAW Magic Decoy Lv. 3 is learned, adds a chance to drop 2carat or 3carat diamond when monsters are killed.
When Axe Boomerang Lv. 5 is learned, ASPD +10%, recovers HP + 100, SP + 10 when monsters are killed.
When Lava Flow Lv. 5 is learned, reduce after skill delay by 30%.
A hat which is used for ceremonies by bishops.
Int +1, Vit +1, Mdef +5.
Increase 5% of self-using heal effect.
When pure Int is 120, MATK +10.
Location: Upper
A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone!
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Enables Level 2 Spell Breaker.
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Set Bonus
Glasses/Glasses [1] or Sunglasses/Sunglasses [1]
Mob Scarf
Reduces damage taken from Demi-Human and Human Players race enemies by 2%.
Max HP + 5% for every combined sum of 80 base Agi and Vit.
Aspd + 5% for every combined sum of 80 base Agi and Vit.
Reduces damage taken from Demi-Human and Human Players race enemies by an additional 2% for every combined sum of 80 base Agi and Vit.
Physical damage against all class enemies + 6% for every combined sum of 80 base Str and Luk.
Crit + 5 for every combined sum of 80 base Str and Luk.
Increases critical damage on targets by 10% for every combined sum of 80 base Str and Luk.
MATK + 120 for every combined sum of 80 base Int and Dex.
Reduces the variable casting time of skills by 3% for every combined sum of 80 base Int and Dex.
Increases the recovery rate of recovery skills by 10% for every combined sum of 80 base Int and Dex.
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Position: Lower
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Unlimited Vitality) effect.
[Enchantment Effect]
Incoming Physical/Magic damage creates a chance of casting Undying Stamina for 10 seconds.
[Undying Stamina]
Vit +50
HP +400 every 0.5 sec.
SP -20 every sec.
for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
A modification module that can be used on Illusion armor.
Vit +3.
[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
A modification module that can be used on Illusion armor.
Adds Modification Orb (Health) enchant.
[Enchantment Effect]
Max HP +5%
If upgrade level is +7 or higher,
Additional Max HP +500
If upgrade level is +9 or higher,
Additional Max HP +750
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
Adds a chance of buffing the user with Undying Stamina for 10 seconds when receiving a physical or a magical attack;
Vit + 50
HP + 400 every 0.5 seconds
SP - 20 every second
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +300 and Max SP +10
If 120 or higher pure VIT, additional Max HP +8%
SET BONUS
Giant Faceworm Snake Skin
Modified Vitality Boots
Max HP + 15%
Max SP + 5%
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +300 and Max SP +10
If 120 or higher pure VIT, additional Max HP +8%
SET BONUS
Giant Faceworm Snake Skin
Modified Vitality Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Vitality Manteau [1]
Modified Vitality Boots [1]
Reduces after cast delay by 5%
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Vitality Armor [1]
Modified Vitality Boots [1]
Max HP + 10%
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Helmet to protect the head from falling rocks.
Reduce after cast delay by 10%.
Increase damage of Axe Tornado, Power Swing by 30%
When FAW Silver Sniper Lv.5, guide hit + 50%.
When Axe Boomerang Lv.5, reduce cooltime of Axe Tornado by 0.5s.
When Magma Eruption Lv.5, when performing a physical attack, adds 3% chance to increase Power Swing damage by 10% per base VIT 10.
Per 1 refine level, Reduce incoming fire and earth property damage by 3%.
When refined to +7 or higher, additional Axe Tornado, Power Swing damage + 50%.
When refined to +9 or higher, additional Axe Tornado, Power Swing damage + 70%.
Location : Upper Weight : 50
A salaryman's necktie worn as a headband.
Vit + 1
When equipped with [Blush], Attack Speed Increases(Delay after attacking reduces by 3%),Variable Casting Speed reduces by 3%.
Hit -5. Sp Consume increases by 5%.
Equip : Upper
The dye used in the suit has been mixed with the nectar of eternal youth.
Property: Neutral
Vit + 3
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
A shield that harnesses the power of water.
This item is indestructible in battle.
Mdef + 5
Increases physical and magical damage on Water property targets by 5%.
Reduces damage taken from Water property attacks by 10%.
If upgrade level is +6 or higher,
Increases physical and magical damage on Water property targets by an additional 10%.
Reduces damage taken from Water property attacks by an additional 15%.
If upgrade level is +8 or higher,
ATK + 50, if the users base Str is 90 or higher.
Aspd + 5%, if the users base Agi is 90 or higher.
MATK + 30, if the users base Int is 90 or higher.
Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher.
Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher.
Increases critical damage on targets by 5%, if the users base Luk is 90 or higher.
A box that contains the treasure of Odin's temple.
Contains one of the following items.
Available Items
Soutane of Strength, Soutane of Agility
Soutane of Vitality, Soutane of Dexterity
Soutane of intelligence, Soutane of Luck
Clergy's Boots, Clergy's Manteau
Angel's Dream, Rune of Darkness
Soft Feather
The main component of the Hermod Armor set.
Set Bonus
Stone Buckler [1]
Magni's Cap
Odin's Blessing [1]
Str + 2
Def + 5
Mdef + 5
Swordsman Bonus
Additional Def + 6
Set Bonus
Valkyrja's Shield [1]
Fricca's Circlet
Odin's Blessing [1]
Def + 2
Mdef + 5
For every upgrade level of Valkyrja's Shield [1],
Def - 1
Mdef + 1
For every upgrade level of Fricca's Circlet,
Def - 1
Mdef + 1
Set Bonus
Ulle's Cap [1]
Odin's Blessing [1]
If the user's base Dex is 70 or higher,
Reduces the SP cost of skills by 10%.
Set Bonus
Fricco's Shoes
Falcon Muffler
Odin's Blessing [1]
Agi + 3
Max HP + 5%
Max SP + 5%
Set Bonus
Vali's Manteau
Vidar's Boots
Odin's Blessing [1]
Vit + 5
HP Recovery + 10%
SP Recovery + 10%
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
VIT + 3, INT + 2, STR + 1
If refined to 9, increase ATK and MATK by 2%
If refined to 12, reduce fix casting time by 10%
Location : Upper weight : 1
Black armor with power of vital.
ATK + 50.
MHP +2% per 3 refine rates.
If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon.
If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%.
When equipped with Temporal Vit Boots[1] or Modified Vit Boots[1],
MHP + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Position: Armor
DEF : 120
Item Move Restrictions:
Drop
NPC Sale
RODEX