Chung E's soul floating above your head.
Increase exp gain by 1%, item drop rate by 1% per 2 refine rates.
MaxHP + 2%, MaxSP + 2% per 4 refine rates.
When refined to +9 or higher, HP recovery + 40%, SP Recovery + 40%.
When refined to +12 or higher, MaxHP + 3%, MaxSP + 3%.
When melee, physically attacking, adds a chance to transform into Chung E for 5 seconds.
When transformed, MATK + 30%, Critical Damage + 30%.
Location : Upper Weight : 1
Chung E's soul floating above your head.
Increase exp gain by 1%, item drop rate by 1% per 2 refine rates.
MaxHP + 2%, MaxSP + 2% per 4 refine rates.
When refined to +9 or higher, HP recovery + 40%, SP Recovery + 40%.
When refined to +12 or higher, MaxHP + 3%, MaxSP + 3%.
When melee, physically attacking, adds a chance to transform into Chung E for 5 seconds.
When transformed, MATK + 30%, Critical Damage + 30%.
Location : Upper Weight : 1
A pendulum that is said to have been used by a soul-ripper with considerable spirit.
If you raise your hand, you can hear the sounds of spirits.
It resonates with the Ancient Hero's Boots.
MATK + 160.
MATK + 10 per 2 refine rates
MSP + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Espa by 15%.
When refined to +9 or higher, reduce variable casting by 10%.
When refined to +11 or higher, increase damage of Eswhoo by 20%.
When equipped with Ancient Hero's Boots, adds a chance to INT +20, MATK + 15% for 7 sec when magical attack.
A modification cube that awakens a weapon.
Uses Spirit Pendulum that is refined to +9 at least.
Awakened Sky Pendulum +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Can't be destroyed in battle.
MATK +190.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 3%
When refined to +7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%.
When refined to +9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%.
When refined to +11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage.
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Set Bonus:
Spirit Pendulum-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
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Weapon Lv: 5
Required Lv: 190
A spirit literally whispering sweet nothings into your ear and out the other.
Unable to refine.
Mdef +3
Increases resistance to attacks from Demon and Angel monsters by 1%
When killing a Demon monster, there's a chance of obtaining 'Holy Water'.
When killing an Angel type emonster, there's a chance of obtaining 'Cursed Water'.
Special Effect:
If equipped in combination with the Heart Hairpin, adds an additional 9% resistance to attacks from Angel monsters.
If equipped in combination with the Crescent Hairpin, adds an additional 9% resistance to attacks from Demon monsters.
Location : Middle
MaxHP + 3%
MaxSP + 3%
Reduce after cast delay by 5%
Reduce damage taken from Doram Players, Human Players and Demi Human monsters by 5%.
When refined to +7 or higher
Additional MaxHP + 7%
Additional MaxSP + 7%
Additional Reduce after cast delay by 5%
When refined to +11 or higher
Additional MaxHP + 10%
Additional MaxSP + 10%
Additional Reduce after cast delay by 5%
When equipped with Eclipse Card, reduce damage taken from holy property attacks by additional 75%.
Reduce damage taken from holy property attacks by additional 5% for each level of Faith skill learned.
When equipped with Orc Zombie Card, reduce damage taken from undead property damage by 45%
When equipped with Marionette Card, reduce damage taken from ghost property by 45%
When equipped with Myst Card, reduce damage taken from poison property by 45%.
DEF : 12