This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description.
This Rental Weapon is not Tradable
40% Bonus Attack Damage to Earth Element Targets
A triple pronged
spear that can also
be used for fishing.
This item is not Refinable
Attack Strength: 180
This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description.
This Rental Weapon is not Tradable
40% Bonus Attack Damage to Earth Element Targets
A strong dagger that
is usually crafted by
traditional artisans.
This item is not Refinable
Attack Strength: 140
Thief Classes, Soul Linker, and Ninja
It was modeled after the helmet of Jun, G-3 of the Science Ninja Team.
It conveys a sense of kindness.
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Def : 0
Location : Upper and Middle
Slow cooked short ribs that just fall off the bone.
It has a delicious smell.
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For 3 minutes,
Reduce Variable Casting Time by 5%.
Reduce SP consumption by 3%.
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A box that contains 1 Crescent Helm
Description:
A sturdy, decorative
hat worn by military
generals in a far
east country. Vit +1.
Reduce Demihuman
monster damage by 5%.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location: Upper, Mid Weight : 300
Merchant Classes
A box that contains 1 Crescent Helm
Description:
A sturdy, decorative
hat worn by military
generals in a far
east country. Vit +1.
Reduce Demihuman
monster damage by 5%.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location: Upper, Mid Weight : 300
Merchant Classes
Increases long ranged physical damage by 3%.
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When refined to 7 or higher, increases long ranged physical damage by 3%.
When refined to 9 or higher, reduces SP consumption of Cross Slash by 10%.
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Set Bonus
Cross Shuriken Shadow Earring
Cross Shuriken Shadow Pendant
Cross Shuriken Shadow Shoes
Increases Swirling Petal damage equal to the half sum of refine rate of set as percentage.
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Set Bonus
Kagerou Shadow Armor
Cross Shuriken Shadow Earring
Ignores physical defense of all race monsters (except players) by 40%.
Additional Ignores physical defense (except players) equal to the sum of refine rate of set.
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Location : Earring
A deceptive crown that was once used to summon monsters.
Position: Upper, Middle
Int + 4
Mdef + 10
Reduces the variable casting time of skills by 10%.
If upgrade level is +7 or higher,
Def + 2
MATK + 5%
Reduces the variable casting time of skills by an additional 5%.
If upgrade level is +9 or higher,
Additional MATK + 5%
Additional Mdef + 5
Reduces the variable casting time of skills by an additional 5%.
Concept by Areitus.
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical damage against all races enemies by 5%.
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For every 4 refine level, increase melee and long-range physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, CRI + 5, ASPD + 5%.
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When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
For every 3 refine level of Weapon, increase Chain Reaction Shot damage by 4%, increase Frenzy Shot damage by 5%.
When weapon grade is B or higher, increase Chain Reaction Shot damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
Evil Spell
Increase Chain Reaction Shot damage by additional 15%, increase Frenzy Shot damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
For every 3 refine level of Weapon, increase Abyss Dagger damage by 4%, increase Deft Stab damage by 5%.
When weapon grade is B or higher, increase Abyss Dagger damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
Good Spell
Increase Abyss Dagger damage by additional 15%, increase Deft Stab damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
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For every 3 refine level, increase magic damage against all races enemies by 5%.
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For every 4 refine level, increase Fire, Poison, Water, and Earth property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
For every 3 refine level of Weapon, increase Venom Swamp damage by 4%, increase Conflagration damage by 5%.
When weapon grade is B or higher, increase Venom Swamp damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
Evil Spell
Increase Venom Swamp damage by additional 15%, increase Conflagration damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
For every 3 refine level of Weapon, increase Diamond Storm damage by 4%, increase Terra Drive damage by 5%.
When weapon grade is B or higher, increase Diamond Storm damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
Good Spell
Increase Diamond Storm damage by additional 15%, increase Terra Drive damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
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For every 3 refinement levels, increases Physical and Magical damage against all races by 5%.
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For every 4 refinement levels, increases Ranged Physical damage and all property Magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%.
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When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Shinkiro & Shiranui) [1]
Devil Claw [2]
For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%,
When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Shinkiro & Shiranui) [1]
Devil Claw [2]
Evil Spell
increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Shinkiro & Shiranui) [1]
Huuma Shuriken Brilliance [2]
For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%,
When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Shinkiro & Shiranui) [1]
Huuma Shuriken Brilliance [2]
Good Spell
increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
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For every 4 refine level, increase long-range physical and all property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce variable casting time by 10%.
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When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Trouvere Troubadour) [1]
Crime Violin [2]
OR
Crime Whip [2]
For every 3 refine level of Weapon, increase Metallic Fury damage by 4%, and Sound Blend damage by 5%.
When weapon grade is B or higher, increase Metallic Fury damage by additional 10%.
When equipped with Evil Spell, increase Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Trouvere Troubadour) [1]
Light Power Harp [2]
OR
Light Power Spark [2]
For every 3 refine level of Weapon, increase Rhythm Shooting damage by 4%, and Rose Blossom damage by 5%.
When weapon grade is B or higher, increase Rhythm Shooting damage by additional 10%.
When equipped with Good Spell, increase Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical damage against all races enemies by 5%.
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For every 4 refine level, increase melee and long-range physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, CRI + 5, reduce Variable Casting Time by 5%.
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When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Windhawk) [1]
Underworld Knife [2]
For every 3 refine level of Weapon, increase Flame Trap and Solid Trap damage by 4%, increase Swift Trap and Deep Blind Trap damage by 5%.
When weapon grade is B or higher, increase Flame Trap and Solid Trap damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Windhawk) [1]
Underworld Knife [2]
Evil Spell
Increase Flame Trap and Solid Trap damage by additional 15%, increase Swift Trap and Deep Blind Trap damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Windhawk) [1]
Angel Wing Bow [2]
For every 3 refine level of Weapon, increase Crescive Bolt damage by 4%, increase Gale Storm damage by 5%.
When weapon grade is B or higher, increase Crescive Bolt damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Windhawk) [1]
Angel Wing Bow [2]
Good Spell
Increase Crescive Bolt damage by additional 15%, increase Gale Storm damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
A hat that is shaped like Curupira, the guardian of forests and animals. The piercing sound of his whistle disorientates poachers and illegal loggers, causing them to get lost in the forests.
DEX 3.
Creates a chance of Confusing enemies while you are Physically attacking.
Location : Upper Weight : 10
A hat that is shaped like Curupira, the guardian of forests and animals. The piercing sound of his whistle disorientates poachers and illegal loggers, causing them to get lost in the forests.
DEX 3.
Creates a chance of Confusing enemies while you are Physically attacking.
Location : Upper Weight : 10
A cute raincoat with a green frog-like hood as a popular brand in the Rune Midgartz Kingdom.
Selected as one of the favorite Doram wear for 3 consecutive years.
MaxHP + 20%, MaxSP + 20%, Healing + 50%.
When refined to +5 or higher, DEF + 150, attack speed + 5%.
When refined to +7 or higher, additional DEF + 150, additional attack speed + 5%.
When Spirit of Sea is learned to lv 1 or higher, can use Clearance lv5.
Reduce variable casting by 10% per skill level of Tasty Shrimp Party learned.
When casting Grooming lv5, MaxHP + 30%, MaxSP + 30%.
FLEE + 20 per skill level of Purring learned.
A box containing 1 'Dark Randgris Helm' in it.
A helm laced with the power of Valkyrie Randgris. It helps its wearer to concentrate better.
Dex + 3, Mdef + 1
Location : Upper-Mid Weight : 30
For this item, the cancellation of purchase or refund is not allowed.
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item, it is exempt from card protection and card desocketing.
Compounds On: All
Str + 1
Int - 1
ATK + 3
Set Bonus
Darklord Essence Force1
Demon God's Ring [1]
ATK + 5%
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item, it is exempt from card protection and card desocketing.
Compounds On: All
Str - 1
Int + 1
MATK + 3
Set Bonus
Darklord Essence Intelligence1
Demon God's Ring [1]
MATK + 5%
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item, it is exempt from card protection and card desocketing.
Compounds On: All
Agi - 1
Vit + 1
Def + 3
Mdef + 2
Set Bonus
Darklord Essence Vitality1
Demon God's Ring [1]
Max HP + 5%
A box that contains
3 Dead Branches that
evokes an impending
sense of danger.
A box that contains
10 Dead Branches,
and radiates with
dangerous energy.
A Box containing scrolls that temporarily increase your defense and help you survive.
Contains 5 Small Mana Potions and 30 Shining Defense Scrolls.
Also contain 1 Kachua Secret Key inside!!
A Box containing scrolls that temporarily increase your defense and help you survive.
Contains 50 Small Mana Potions and 300 Shining Defense Scrolls.
Also contain 11 Kachua Secret Keys inside!!
A salt-water fish of the family Engraulidae. This small fish has a dark blue back and a silvery white belly, and the catches off the coast of Lasagna are considered to be the best.
Restores 30 to 46 HP.
A specialty dish of Louyang!
Everyone's favorite delicious dumpling.
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Restores 2500~3430 HP when consumed.
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Item will be removed when the event ends.
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A specialty dish of Louyang!
These noodles are really delicious.
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Restores 300~450 SP when consumed.
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Item will be removed when the event ends.
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