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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Spell 1” in Renewal

Page 9 of 12
Phantom Ears

Phantom Ears

#410129 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
There is a mysterious power that interferes with the mind. ------------------------ Increases magical damage to all size monsters by 10%. ------------------------ Increases resistance to players by 5%. ------------------------ Grants immunity to sleep. ------------------------ If Intensification is level 5 or higher Reduces fixed casting time of Jack Frost by 100%. Reduces cooldown of Intensification by 80 seconds. ------------------------ If Recognized Spell is level 5 or higher, reduces after cast delay by 15%. ------------------------ When this item is unequipped, cancels the effects of Intensification. ------------------------ Location : Middle
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Phantom Ears

Phantom Ears

#410130 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
There is a mysterious power that interferes with the mind. ------------------------ Increases magical damage to all size monsters by 10%. ------------------------ Increases resistance to players by 5%. ------------------------ Grants immunity to sleep. ------------------------ If Intensification is level 5 or higher: Reduces fixed casting time of Jack Frost by 100%. Reduces cooldown of Intensification by 80 seconds. ------------------------ If Recognized Spell is level 5 or higher, reduces after cast delay by 15%. ------------------------ When unequipped, cancels the effects of Intensification. ------------------------ Location : Middle
Full item details & effects
Power Of Thor

Power Of Thor [1]

#5495 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Grants those who wear it a small portion of the thunder god Thor. Int +1, Dex +1, Mdef +3 Adds 7% tolerance to Wind Property. If refined to +8 or higher, has a low chance of adding 40 ATK for 6 seconds while melee attacking and a low chance of adding 40 MATK for 6 seconds while casting spells on a target. Can be traded, stored, and vended Location : Upper
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Powerful Spell Card

Powerful Spell Card

#300116 · Card · Accessory
Weight
1
Buy value
0 z
Sell value
0 z
STR +2, INT +1. MaxHP +10%, Rampage Blast and Tiger Cannon damage +10%. If equipped with Mutant Plaga Card and Papila Ruba Card, Rampage Blast and Tiger Cannon damage +20%, additional Tiger Cannon damage +5% for every 2 Shoes refine levels, additional Rampage Blast damage +5% for every 2 Weapon refine levels. Location: Accessory
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Pyrexia

Pyrexia

#12722 · Consumable
Weight
2
Buy value
2 z
Sell value
1 z
A poison that causes a feverish state. For 300 seconds, it spells darkness that can't be removed and causes hallucination. Gets 100 damages for one second, and while getting damages if casting was ongoing, the casting also can be cancelled.
Full item details & effects
Raggler Card

Raggler Card

#4186 · Card · Footgear
Weight
1
Buy value
20 z
Sell value
10 z
Raggler Card. Str +1, Vit +1. Merchant Card Set Zipper Bear Card Baby Leopard Card Raggler Card Myst Case Card Heirozoist Card Luk +10 +20% Mammonite Damage + 2 SP per attack. Merchant Class Bonus: 20% chance of reflecting Magic spells. A chance of gaining 'Old Purple Box' each time a monster is killed. Alchemist Card Set Zipper Bear Card Baby Leopard Card Raggler Card Muka Card Holden Card Str +4 +20% Mammonite Damage +1 SP per attack. +7% Max HP/SP Alchemist Class Bonus: A chance of auto casting level 1 Adrenaline Rush when attacking physically. A low chance of obtaining Glistening Coat and/or Stem when defeating monsters.
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Released Spell Card

Released Spell Card

#300113 · Card · Accessory
Weight
1
Buy value
0 z
Sell value
0 z
INT +2, VIT +1. MaxHP +10%, Reverberation and Severe Rainstorm damage +10%. If equipped with Greater Papila Cae Card and Papila Cae Card, Reverberation and Severe Rainstorm damage +20%, additional Reverberation damage +5% for every 2 shoes refine levels, additional Severe Rainstorm damage +5% for every 2 weapon refine levels. Location: Accessory
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Reload Shadow Spellbook

Reload Shadow Spellbook

#101178 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A spellbook used to enchant Experience Shadow equipment. ------------------------ When used, it will give 1 ~ 2 random options to equipment without changing the refine level. ------------------------ Existing random options will disappear. ------------------------ [Applicable Items] Separate Reload Shadow Shield ------------------------
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Resist Spell Power Pendant (Shadow)

Resist Spell Power Pendant (Shadow)

#24046 · Shadowgear · Shadow left accessory
Weight
0
Buy value
0 z
Sell value
0 z
A pendant worn to enhance magical defense. Max HP + 10 per upgrade level of the item. Mdef + 3 If upgrade level is +7 or higher, Additional Mdef + 3 Set Bonus Athena Shadow Earring Resist Spell Power Shadow Pendant Reduces damage taken from Neutral property attacks by 1%. If the combined upgrade levels of Athena Shadow Earring and Resist Spell Power Shadow Pendant are +15 or higher, Reduces damage taken from Neutral property attacks by an additional 1%.
Full item details & effects
Ring of Pazuzu

Ring of Pazuzu [1]

#490098 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
INT + 7. Increases magical damage against small, medium and large size enemies by 10%. Increases Crimson Rock and Chain Lightning damage by 1% per 3 base level. Increases Lord of Vermilion damage by 6% per 1 base level. If user learned Chain Lightning level 5, reduces SP consumption of Chain Lightning by 35, reduces cooldown of Chain Lightning by 0.5 seconds. If user learned Drain Life level 5, reduce casting time by 15% Recovers 100 HP and 10 SP when killing monsters with magical damage. If user learned Radius level 3, increases fire, wind and neutral property magical damage by 10%. If user learned Recognized Spell level 5, reduces delay after skill by 30%. When equipped with Truth Liberation and both are equipped by Warlock, reduces SP consumption of Crimson Rock by 50, reduces cooldown of Crimson Rock by 2 seconds.
Full item details & effects
Royal Alberta Cape

Royal Alberta Cape [1]

#480540 · Armor · Garment
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cloak worn by the merchant union of Alberta. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Alberta Cape [1] Drake Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Alberta Cape [1] Pirate Skeleton Card MHP + 15%. Increase long-range physical damage by 20%. When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%. ------------------------ Def : 0
Full item details & effects
Royal Geffen Cape

Royal Geffen Cape [1]

#480520 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A cloak worn by the Geffen Royal Wizard Association. ------------------------ Increase all property magic damage by 20%. ------------------------ Immune to Knockback. ------------------------ For every 2 refine level, MATK + 20, CON + 2, SPL + 2. ------------------------ For every 3 refine level, increase all property magic damage by 7%, increase magic damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%. ------------------------ When refined to +9 or higher, increase magic damage against all property enemies by 15%. ------------------------ When refined to +10 or higher, MATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%. ------------------------ When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Geffen Cape [1] Dracula Card Increase magic damage against Boss enemies by 40%. When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack. ------------------------ Set Bonus: Royal Geffen Cape [1] Nightmare Verit Card MHP + 15%. Increase all property magic damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack. ------------------------ [Grade Bonus] [Grade D] MATK + 100. [Grade C] Reduce After Cast Delay by 15%. [Grade B] S.MATK + 20. [Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%. ------------------------ Def : 100
Full item details & effects
Royal Nightwatch Cape

Royal Nightwatch Cape [1]

#480539 · Armor · Garment
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cloak worn by the Nightwatch. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 4. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Turtle General Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 1 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Vanishing Buster damage by 30%. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 2 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Fire Dance damage by 30%. ------------------------ [Grade Bonus] [Grade D] ATK + 50. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 10. [Grade A] When refined to +15 or higher, long-range physical damage + 40%. ------------------------ Def : 0
Full item details & effects
Royal Payon Cape

Royal Payon Cape [1]

#480504 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by Payon Royal Guards. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and Critical damage by 7%. ------------------------ When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, CRI + 20. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10. ------------------------ When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Payon Cape [1] Stormy Knight Card Increase physical damage against Boss class enemies by 40%. When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Royal Payon Cape [1] Abysmal Merman Card MHP + 15%. Increase long-range physical damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] After Cast Delay - 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%. ------------------------ Def : 100
Full item details & effects
Royal Prontera Cape

Royal Prontera Cape [1]

#480479 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by the Prontera Royal Knights. ATK +20%. Cannot be Knocked back. ------------------------ For every 2 refine level, ATK + 20, CON + 2, CRT + 2. For every 3 refine level, increases Long range physical damage and Increase Critical damage by 7%. ------------------------ If refine rate is 7 or higher, increases ATK by 15%, and attack speed (reduces delay after attack) by 10%. If refine rate is 9 or higher, increases physical damage against all attribute enemies by 20%. If refine rate is 10 or higher, CRI + 20. If refine rate is 11 or higher, All Basic Status + 15. If refine rate is 12 or higher, Increase long range physical damage by additional 15%, C.RATE + 10. If refine rate is 13 or higher, increases damage of Ignition Break and Cannon Spear by 50%. If refine rate is 14 or higher, Enable to use Shield Spell Lv.3. ------------------------ Set Bonus: Royal Prontera Cape [1] Baphomet Card Increases physical damage against boss monsters by 40%. If Garment refine rate is 14 or higher, has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage. ------------------------ Set Bonus: Royal Prontera Cape [1] Chaotic Baphomet Junior Card ATK + 15%, MHP + 15%. If Garment refine rate is 10 or higher, recover 250 HP and 25 SP when monsters are defeated by physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduces After Cast delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%. ------------------------ Def : 100
Full item details & effects
Sagittarius Diadem

Sagittarius Diadem [1]

#5740 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
A magnificent diadem created to pay tribute to the 9th sign of the zodiac, Sagittarius the Archer. Attached to the crown is a Zircon gemstone, the birthstone for those born under this sign. Dex +2, Mdef +3, Increases resistance to Fire property by 7% If refined to 7, spell casting time -3%. If refined to 8, when using magic attack, has a low chance of autocasting Lvl 1 Sightrasher. If refined to 9, additional spell casting time decrease by 2%. If refined to 10, MATK +4%. Location : Uppper
Full item details & effects
Scientists Mantle

Scientists Mantle [1]

#20986 · Armor · Garment
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
The cloak worn by a scientist skilled in handling explosives. Perfect dodge + 5 Reduce incoming damage from fire, wind property damage by 10%. Reduce incoming damage from players damage by 5%. MaxHP + 1500 per 1 skill level of Crazy Vines learned Increase damage of Spore Explosion by 20% per 1 skill level of Fire Expansion learned. Increases accuracy by 50% when Mandragora Howl's skill level learned is 5. Reduce spell casting time of Spore Explosion by 100% when Hell Plant skill level learned is 5. When refined to +7 or higher, additional perfect dodge +8. Increase ranged attack damage by additional 10%. Reduce incoming damage from fire and wind property damage by additional 20% When refined to +9 or higher, additional perfect dodge + 12 Increase ranged attack damage by additional 10%. Reduce incoming damage from fire and wind property damage by additional 20%
Full item details & effects
Shadow Chaser Shadow Shield

Shadow Chaser Shadow Shield

#24308 · Shadowgear · Shadow shield
Weight
0
Buy value
10 z
Sell value
5 z
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.. Only for Shadow Chaser Classes. When using Shadow Spell, Increases attack speed for 50 seconds (each refine rate additionally reduces after attack delay by 1%). Refine +7 over, when using Shadow Spell, ASPD+1 for 50 seconds. Refine +9 over, when using Shadow Spell, ASPD+1 for 50 seconds additionally. ------------- With Shadow Chaser Shadow Weapon, can get additional effect. Add Triangle Shot 20% damage, ATK + 2%, MATK + 2%, Ranged Physical Attack 2%. ------------- With the all of Thief Shadow 2type, Rogue Shadow 2type, Shadow Chaser Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Location : Shield Weight : 0
Full item details & effects
Shadow Walk

Shadow Walk

#2426 · Armor · Footgear
Armor Lv.
1
Required Lv.
75
Slots
0
Weight
200
Buy value
20 z
Sell value
10 z
Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches. Mdef + 10 Adds a chance of casting Level 3 Cloaking on the user when receiving a magical attack. If a higher level of this skill is known, it will be cast instead. Set Bonus Shadow Guard [1] Shadow Walk Adds a chance of inflicting Blind on the target when performing a physical attack. Flee + 20 for 10 seconds when receiving a physical attack.
Full item details & effects
Shaman Hat

Shaman Hat [1]

#5665 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A little red hat with colorful pheasant feathers. It can be used to communicate with spirits. ------------------------ Mdef + 5. When refined to 7, Int + 2. When refined to 10 or higher, every 1 refine level, Int + 1. When equipped by Magician classes, spell casting time -3% When equipped by Soul Linker classes, have chance to autospell Estun Lv.5 when dealing magical damage. ------------------------ Location : Upper
Full item details & effects
Sharp Spell Card

Sharp Spell Card

#300117 · Card · Accessory
Weight
1
Buy value
0 z
Sell value
0 z
DEX +2, AGI +1. MaxHP +10%, Arrow Storm and Bomb Cluster damage +10%. If equipped with Powerful Archer Skeleton Card and Papila Cae Card, Arrow Storm and Bomb Cluster damage +20%, additional Bomb Cluster damage +5% for every 2 shoes refine levels, additional Arrow Storm damage +5% for every 2 weapon refine levels. Location: Accessory
Full item details & effects
Soul Expansion Ring

Soul Expansion Ring [1]

#490079 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Int + 7 Increases magical damage against small, medium and large size monsters by 10%. Increases Soul Expansion damage by 1% per 7 base level. If user learned Stasis level 5, increases shadow, ghost and neutral property magical damage by 10%. If user learned Intensification level 5, reduces cooldown of Intensification by 75 seconds. If user learned Hell Inferno level 5, attack speed + 15%, recovers 100 HP and 10 SP when killing monsters with magical damage. If user learned Recognized Spell level 5, reduces delay after skill by 30%. When equipped with Truth Liberation and both are equipped by Warlock, ignores magic defense of all race monsters by 100%. When this ring is unequipped, cancels the effect of Intensification.
Full item details & effects
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