A commemorative card to celebrate the 22nd anniversary of iRO.
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All Basic Status + 1.
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All Talent Status + 2.
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ATK + 15, MATK + 15.
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Cannot be traded.
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Cannot be traded.
A potion that contains the blessing of Valdur, the god of light.
For 5 mins, ATK, MATK + 20, HIT + 30, Flee + 30.
Caution! - Item effects will disappear if the character is knocked unconscious or is dispelled by [Dispell].
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Cannot be traded.
A drink that activates your body's energy and greatly improves your abilities.
ATK, MATK + 30
ATK, MATK + 1%
HIT, FLEE + 30
ASPD + 1
SP Consumption -5%
Fixed Casting Time -30%
(The % increase or decrease in static casting is only applied to the largest effect.)
Duration: 30 minutes
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Cannot be traded.
A drink that activates your body's energy and improves power.
MHP, MSP - 10%
ATK, MATK + 30
ASPD(Attack Delay) +5%
Variable Casting Time -5%
Low chance to trigger Lv 3 Auto-spell Improve Concentration with every physical or magic ATK. (or the highest level the player knows.)
Duration: 30 minutes
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Activates energy stored in the body. When overused, it can leave the user feeling drained.
Effect is lost when the character becomes incapacitated.
For 10 Minutes, ATK + 30, MATK + 30, ASPD +5%, Variable Cast Time Reduction 5%, MHP - 10%, MSP - 10%.
When attacking with Physical or Magical Attacks, there is a chance to cast Improve Concentration Lv 3. (If a higher level is known, that will be cast instead.)
Cannot be traded.
A drink that activates your body's energy and brings your spirit up to make you feel like you have infinite energy!
MaxHP + 5%, MaxSP + 5%,
Critical Damage, Ranged Physical ATK, MATK for all properties +5%.
Enables skill casting that cannot be interrupted by damage from enemies.
Duration: 30 minutes
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Ultra magical legendary drink, which condensing many of the famous healthy foods.
Account Bound
Caution: Existing food-item buffs do not stack.
All stats + 10, ATK + 30, MATK + 30 for 30 minutes.
Increases movement speed for 10 minutes.
A booster that greatly increases the energy output of the user.
Account Bound
When the character becomes incapacitated, the effect is lost.
For 30 minutes, ATK + 30, MATK + 30, ATK + 1%, MATK + 1%,
HIT, FLEE + 30, ASPD + 1, SP Consumption reduced by 5%,
Fixed Cast Delay Reduced by 30%.
(Fixed Cast Delay reduction only applies the largest bonus.)
A vampire's familiar.
This accessory can only be equipped in the right accessory slot.
Adds a chance of restoring 1% of damage as SP when performing a physical attack.
Set Bonus
Sweet Nightmare Card
Vampire's Familiar [1]
MATK + 1% per 3 upgrade levels of the compounded armor.
Set Bonus
Matte Drainliar Card
Vampire's Familiar [1]
Perfect Dodge + 5
Set Bonus
Restless Dead Card
Vampire's Familiar [1]
ATK + 1% per 3 upgrade levels of the compounded armor.
Set Bonus
Bomi Card
Vampire's Familiar [1]
MATK + 30
Set Bonus
Angry Dracula Card
Vampire's Familiar [1]
Restores 30 HP and 1 SP to the user every 3 seconds.
A small shield that can be equipped on the arm, granting additional defensive effects. It can be used alone, but its defensive effect is low.
MHP + 3%, MSP + 3%.
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For every 3 refine levels, ATK + 1%.
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When refined to +7 or higher, reduces Variable Casting Time by 3%.
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When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP.
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Location : Shield
Equipped : All Classes
A glove equipped on the hand that holds the weapon, drawing out the wearer’s latent abilities.
MHP + 3%, MSP + 3%.
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For every 3 refine levels, ATK + 1%.
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When refined to +7 or higher, reduces Variable Casting Time by 3%.
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When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP.
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Location : Weapon
Equipped : All Classes
For every 15 base STR, ATK + 4.
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Set Bonus:
Abysmal Merman Card
Abysmal King Dramoh Card
Critical Damage + 15%.
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MHP + 10%, MSP + 5%.
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When the refine of compounded item is +9 or higher, increase physical and magical damage against Water property enemies by 5%.
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Set Bonus:
Abysmal Strouf Card
Abysmal Deviace Card
ATK + 30.
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Set Bonus:
Abysmal Strouf Card
Abysmal Sropho Card
MATK + 30.
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An ultra-strong bow created through the carbon fusion process.
MATK +135
Bow ATK +5%
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increases the damage of Triangle Shot by 15%.
If upgrade level is +11 or higher,
Bow ATK +10%
AC-B44-OS remodeled with Team Atnad's technology added.
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MATK + 135.
Increase long ranged physical damage by 7%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Triangle Shot damage by 25%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.
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ATK : 190
Weapon Lv : 5
A high performance microchip that is said to have been used on a mainframe computer, known as 'MOTHER'. It contains valuable data of lost technology.
ATK + 5%
MATK + 5%
Aspd + 5%
Set Bonus
Accelerator Chip [1]
Riot Chip [1]
Additional Aspd + 10%
Increases physical and magical damage on targets by an additional 10%.
Bypass 30% of hard defense of all races.
Bypass 30% of hard magic defense of all races.
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Acidified Zone (Fire/Earth) increased by 8%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Acidified Zone (Fire/Earth) additionally increased by 2%.
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Set Bonus:
Acidified Shadow Earring
Acidified Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Acidified Shadow Earring
Acidified Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring