RENEWAL / MONSTERS
Deep Sea Merman
DemihumanMediumWater 3
Elemental damage received Water 3 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 70%
- WindWin
- 200%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 148
- HP
- 337,534
- Base EXP
- 30,378
- Job EXP
- 21,265
Combat
- ATK
- 2,547–3,668
- MATK
- 502–743
- DEF
- 268
- MDEF
- 75
- 100% HIT
- 408
- 95% FLEE
- 403
Attributes
- STR
- 159
- AGI
- 60
- VIT
- 134
- INT
- 74
- DEX
- 110
- LUK
- 48
Deep Sea Merman drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 220 ms
- Attack Delay
- 708 ms
- Attack Motion
- 1225 ms
- Damage Motion
- 675 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Deep Sea Merman
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Iz D04 ITown & interior · iz_d04_i | 45 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Deep Sea Merman skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Cold BoltMagic · 14 | 9 | 10% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
Cold BoltMagic · 14 | 9 | 10% | 1 s5 s recast | chasetarget · cancelable: no | always0 |
Frost NovaMagic · 88 | 10 | 30% | 1 s10 s recast | chaseself · cancelable: no | always0 |
Frost NovaMagic · 88 | 10 | 30% | 1 s10 s recast | attackself · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 3 | 10% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Water Attribute AttackWeapon · 184 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Water Attribute AttackWeapon · 184 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















