Game version
RENEWAL / MONSTERS

Deep Sea King Dramoh

FishLargeWater 3

ILL_KING_DRAMOH

ANIMATION VIEWER

Deep Sea King Dramoh

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Elemental damage received Water 3 defense

NeutralNeu
100%
WaterWat
0%
EarthEar
100%
FireFir
70%
WindWin
200%
PoisonPoi
125%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
205
HP
3,115,698
Base EXP
207,713
Job EXP
145,399

Combat

ATK
5,263–7,696
MATK
899–1,408
DEF
330
MDEF
40
100% HIT
556
95% FLEE
492

Attributes

STR
194
AGI
151
VIT
150
INT
100
DEX
142
LUK
80
Aggressive

Deep Sea King Dramoh drops

Your rates

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
180 ms
Attack Delay
480 ms
Attack Motion
960 ms
Damage Motion
970 ms
Ai
4
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Deep Sea King Dramoh

1 static spawns
MapAmountRespawn delayPosition
Iz D05 IIz D05 ITown & interior · iz_d05_i455 sMap-wide

Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Deep Sea King Dramoh skills

5
SkillLevelChanceCast / delayState & targetCondition
DefenderNone · 20515%No added delay5 s recastattackself · cancelable: yeslongrangeattacked0
EndureEndureWeapon · 8150%No added delay10 s recastchaseself · cancelable: yeslongrangeattacked0
StopNone · 34215%No added delay30 s recastattacktarget · cancelable: yesalways0
Stun AttackWeapon · 17945%1.5 s5 s recastattacktarget · cancelable: noalways0
Water Attribute AttackWeapon · 184165%0.3 s5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

Hunted in quests

2
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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