RENEWAL / MONSTERS
Deep Sea Sedora
FishMediumWind 3
Elemental damage received Wind 3 defense
- NeutralNeu
- 100%
- WaterWat
- 70%
- EarthEar
- 200%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 199
- HP
- 2,875,143
- Base EXP
- 191,676
- Job EXP
- 134,173
Combat
- ATK
- 5,690–8,319
- MATK
- 903–1,380
- DEF
- 274
- MDEF
- 100
- 100% HIT
- 546
- 95% FLEE
- 484
Attributes
- STR
- 232
- AGI
- 147
- VIT
- 78
- INT
- 147
- DEX
- 140
- LUK
- 60
Deep Sea Sedora drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 220 ms
- Attack Delay
- 168 ms
- Attack Motion
- 965 ms
- Damage Motion
- 578 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Deep Sea Sedora
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Iz D05 ITown & interior · iz_d05_i | 45 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Deep Sea Sedora skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Cold BoltMagic · 14 | 9 | 10% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
Cold BoltMagic · 14 | 9 | 10% | 1 s5 s recast | chasetarget · cancelable: no | always0 |
| Storm GustMagic · 723 | 3 | 25% | 0.5 s10 s recast | attacktarget · cancelable: no | always0 |
| Water Attribute AttackWeapon · 184 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Water Attribute AttackWeapon · 184 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
WaterballMagic · 86 | 10 | 50% | 0.5 s25 s recast | chasetarget · cancelable: no | always0 |
WaterballMagic · 86 | 10 | 50% | 0.5 s25 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















