RENEWAL / MONSTERS
Deep Sea Phen
FishMediumWater 2
Elemental damage received Water 2 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 80%
- WindWin
- 175%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 199
- HP
- 2,897,158
- Base EXP
- 193,144
- Job EXP
- 135,201
Combat
- ATK
- 5,082–7,419
- MATK
- 883–1,370
- DEF
- 219
- MDEF
- 90
- 100% HIT
- 556
- 95% FLEE
- 488
Attributes
- STR
- 208
- AGI
- 157
- VIT
- 66
- INT
- 115
- DEX
- 144
- LUK
- 71
Deep Sea Phen drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 220 ms
- Attack Delay
- 168 ms
- Attack Motion
- 1154 ms
- Damage Motion
- 865 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Deep Sea Phen
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Iz D05 ITown & interior · iz_d05_i | 45 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Deep Sea Phen skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
HealMagic · 28 | 9 | 100% | 1 s10 s recast | idlefriend · cancelable: yes | always0 |
HealMagic · 28 | 9 | 100% | 1 s10 s recast | chasefriend · cancelable: yes | always0 |
HealMagic · 28 | 9 | 100% | 1 s10 s recast | attackfriend · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 10% | 1 s10 s recast | idleself · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 10% | 1 s10 s recast | chaseself · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 10% | 1 s10 s recast | attackself · cancelable: no | always0 |
| Water Attribute AttackWeapon · 184 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















