Combat Engine Type A created with Illusion's technology.
Various modules can be used for additional abilities.
Max HP +1000
Max HP +100 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Aspd +5%
If equipped with Illusion Leg Type A,
Critical Damage +10%
Increases critical damage on targets by 10%.
If equipped with Illusion Leg Type B,
Reduces the variable casting time of skills by -10%.
Combat Engine Type B created with Illusion's technology.
Various modules can be used for additional abilities.
Max HP +1000
Max HP +100 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by -5%
If equipped with Illusion Leg Type A,
Increases long-ranged physical damage on targets by an additional 5%.
If equipped with Illusion Leg Type B,
All elemental Magic damage +10%
Increases all Elemental Magic damage on targets by 10%.
A hood said to contain the true power of Morpheus.
Legend says several items are needed to break the seal.
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INT + 10, MDEF + 15, MSP + 20%.
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For every 2 refine level, reduce variable casting time by 3%.
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When refined to +7 or higher, MATK + 30.
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When refined to +9 or higher, casting will not be interrupted.
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Set Bonus:
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
Illusion Morpheus's Ring [1]
Illusion Morpheus's Bracelet [1]
INT + 5, MSP + 10%, DEF + 100.
Increase Water, Earth, and Neutral property magic damage by 10%.
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When the following items are refined to +7 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
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When the total refine level of following items are 18 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
Increase Ghost, Wind, and Holy property magic damage by 15%.
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When the total refine level of following items are 22 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 10%.
Ignore magic defense of Formless, Brute, and Demon race enemies by 50%.
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Def : 15
Location : Upper
A cube developed to upgrade Illusion armor.
Upgrades +4 or above Illusion armor to +7.
[Target Items]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B
A legendary sword of a brave general from the East.
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Perfect Dodge + 10.
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For every refine level, increase long ranged physical damage by 2%.
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When refined to +7 or higher, reduce SP consumption of skills by 20%.
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When refined to +9 or higher, reduce after cast delay by 20%.
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When refined to +11 or higher, MHP + 10%, MSP + 10%.
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Set Bonus:
Illusion Tae Goo Lyeon [2]
Illusion Boots [1]
Increase long ranged physical damage by 3%.
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When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
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When the total refine level of set are 18 or higher,
Reduce fixed casting time by 0.5 second.
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When the total refine level of set are 22 or higher,
Increase Dragon Breath and Dragon Breath - Water damage by 20%.
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A modification module that can be used on Illusion armor.
Adds the Modification Orb (DEF) effect.
[Enchantment Effect]
Def +25
If upgrade level is +7 or higher,
Additional Def +10
If upgrade level is +9 or higher,
Additional Def +10
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Fatal Flash) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Lethal Speed Maniac for 10 seconds.
[Lethal Speed Maniac]
AGI +50, Critical Damage +10%, and HP -300 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
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A modification module that can be used on Illusion armor.
Adds the Modification Orb (Fierce Shooter) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Shooter under Fire for 10 seconds.
[Shooter under Fire]
DEX +50, Long-ranged Physical damage +10%, and SP -20 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
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A modification module that can be used on Illusion armor.
Adds the Modification Orb (Fixed Casting) effect.
[Enchantment Effect]
Fixed Casting -0.3 sec.
Reduces the fixed casting time of skills by 0.3 seconds.
If upgrade level is +7 or higher,
Reduces the fixed casting time of skills by an additional 0.2 seconds.
If upgrade level is +9 or higher,
Reduces the fixed casting time of skills by an additional 0.2 seconds.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Heal) enchant.
[Enchantment Effect]
Increases the recovery rate of recovery skills by 5%
If upgrade level is +7 or higher,
Increases the recovery rate of recovery skills by an additional 5%
If upgrade level is +9 or higher,
Increases the recovery rate of recovery skills by an additional 5%
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Lucky Strike) effect.
[Enchantment Effect]
Magic attacks create a chance of casting Windfall for 10 seconds.
[Windfall]
LUK +50, all elemental Magic damage +10%, and HP -300 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
A modification module that can be used on Illusion armor.
Adds the Modification Orb (MDEF) effect.
[Enchantment Effect]
Mdef +2
If upgrade level is +7 or higher,
Additional Mdef +3
If upgrade level is +9 or higher,
Additional Mdef +3
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B
A modification module that can be used on Illusion armor.
Adds Modification Orb (Spirit) enchant.
[Enchantment Effect]
Max SP +5%
If upgrade level is +9 or higher,
Additional Max SP +100
If upgrade level is +9 or higher,
Additional Max SP +150
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Overpower) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Boiling Fighting Spirit for 10 seconds.
[Boiling Fighting Spirit]
STR +50, ATK +15%, and MATK - 15% for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Spell Buster) effect.
[Enchantment Effect]
Magic attacks create a chance of casting Mana Storm for 10 seconds.
[Mana Storm]
INT +50, MATK +15%, and ATK - 15% for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
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A modification module that can be used on Illusion armor.
Adds the Modification Orb (Unlimited Vitality) effect.
[Enchantment Effect]
Incoming Physical/Magic damage creates a chance of casting Undying Stamina for 10 seconds.
[Undying Stamina]
Vit +50
HP +400 every 0.5 sec.
SP -20 every sec.
for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
A modification module that can be used on Illusion armor.
Adds Modification Orb (Health) enchant.
[Enchantment Effect]
Max HP +5%
If upgrade level is +7 or higher,
Additional Max HP +500
If upgrade level is +9 or higher,
Additional Max HP +750
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B