
RENEWAL / ITEMS
Illusion Tae Goo Lyeon [2]
#21050Weapon
Taegoolyeon_IL
Item stats
- ATK
- 250
- Slots
- 2
- Weight
- 200
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Sword
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 120+
- Jobs
- Crusader, Knight
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Tae Goo Lyeon description & effects
A legendary sword of a brave general from the East.
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Perfect Dodge + 10.
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For every refine level, increase long ranged physical damage by 2%.
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When refined to +7 or higher, reduce SP consumption of skills by 20%.
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When refined to +9 or higher, reduce after cast delay by 20%.
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When refined to +11 or higher, MHP + 10%, MSP + 10%.
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Set Bonus:
Illusion Tae Goo Lyeon [2]
Illusion Boots [1]
Increase long ranged physical damage by 3%.
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When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
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When the total refine level of set are 18 or higher,
Reduce fixed casting time by 0.5 second.
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When the total refine level of set are 22 or higher,
Increase Dragon Breath and Dragon Breath - Water damage by 20%.
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Type : Two-handed Sword
Attack : 250
Weight : 200
Weapon Level : 4
Required Level : 120
Class : 3rd Class Swordman
Item effect script
.@r = getrefine();
bonus bFlee2,10;
bonus bLongAtkRate,.@r*2;
if (.@r >= 7) {
bonus bUseSPrate,-20;
if (.@r >= 9) {
bonus bDelayrate,-20;
if (.@r >= 11) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,3;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
bonus bFixedCast,-500;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",20;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20;
}
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"LK_SPIRALPIERCE",getskilllv("LK_SPIRALPIERCE"),400;
bonus bBaseAtk,15*.@r;
bonus bAspdRate,5*.@r;
if (.@r>=10)
bonus bSplashRange,1;








