Game version
Illusion Boots artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Boots [1]

#22190Armor

Boots_IL

Item stats

DEF
16
Slots
1
Weight
60
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
100+
Jobs
Alchemist, Archer, Assassin, Bard Dancer, Blacksmith, Crusader, Gunslinger, Hunter, Knight, Merchant, Rebellion, Rogue, Swordman, Star Gladiator, Taekwon, Thief
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Boots description & effects

Great shoes made from durable fabric that is both comfortable and protective. Increases attack speed (reduces delay after attack by 1%) per refine rate. Crit + 5 per 3 refine rate. Class: Shoes DEF: 16 Weight: 60 Required Level: 100 Job: Swordsman, Merchant, Thief, Archer, Gunslinger, and Taekwon Master Classes
Item effect script
.@r = getrefine();
bonus bCritical,(5*(.@r/3));
bonus bAspdRate,.@r;

Equipment sets

Set 1

Set effect

.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
   bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
   bonus bCritAtkRate,10;
}
if ((.@weapon + .@eq) >= 22) {
   autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */
}

Set 2

Set effect

bonus bLongAtkRate,3;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
   bonus bFixedCast,-500;
   if ((.@eq + .@weapon) >= 22) {
      bonus2 bSkillAtk,"RK_DRAGONBREATH",20;
      bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20;
   }
}

Set 3

Set effect

bonus bAtkRate,10;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   bonus bLongAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
   bonus2 bSkillAtk,"RL_FIRE_RAIN",20;
   bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000;
   if ((.@eq + .@weapon) >= 22) {
      autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */
   }
}
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