
RENEWAL / ITEMS
Illusion Boots [1]
#22190Armor
Boots_IL
Item stats
- DEF
- 16
- Slots
- 1
- Weight
- 60
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 100+
- Jobs
- Alchemist, Archer, Assassin, Bard Dancer, Blacksmith, Crusader, Gunslinger, Hunter, Knight, Merchant, Rebellion, Rogue, Swordman, Star Gladiator, Taekwon, Thief
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Boots description & effects
Great shoes made from durable fabric that is both comfortable and protective.
Increases attack speed (reduces delay after attack by 1%) per refine rate.
Crit + 5 per 3 refine rate.
Class: Shoes DEF: 16
Weight: 60
Required Level: 100
Job: Swordsman, Merchant, Thief, Archer, Gunslinger, and Taekwon Master Classes
Item effect script
.@r = getrefine();
bonus bCritical,(5*(.@r/3));
bonus bAspdRate,.@r;
Equipment sets
Set 1
Set effect
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
bonus bCritAtkRate,10;
}
if ((.@weapon + .@eq) >= 22) {
autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */
}
Set 2
Set effect
bonus bLongAtkRate,3;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
bonus bFixedCast,-500;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",20;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20;
}
}
Set 3
Set effect
bonus bAtkRate,10;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bLongAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillAtk,"RL_FIRE_RAIN",20;
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000;
if ((.@eq + .@weapon) >= 22) {
autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */
}
}



