Game version
Illusion Butcher artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Butcher [2]

#28254Weapon

Butcher_IL

Item stats

ATK
210
Slots
2
Weight
250
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Gatling Gun
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
120+
Jobs
Gunslinger, Rebellion
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Butcher description & effects

A Gatling Gun imbued with enormous destructive power. Its power was so great that it was given the name Butcher. ------------------------ For every 15 base STR, increase long ranged physical damage by 2%. ------------------------ For every refine level, ATK + 10. ------------------------ When refined to +7 or higher, increase Fire Rain damage by 20%. ------------------------ When refined to +9 or higher, increase Round Trip damage by 15%. ------------------------ When refined to +11 or higher, increase physical damage against Brute and Demon race enemies by 30%. ------------------------ Set Bonus: Illusion Butcher [2] Illusion Boots [1] ATK + 10%. ------------------------ When the both items are refined to +7 or higher, Increase long ranged physical damage by 5%. ------------------------ When the total refine level of set are 18 or higher, Increase Fire Rain damage by 20%. Reduce Fire Rain cooldown by 2 seconds. ------------------------ When the total refine level of set are 22 or higher, When using Round Trip, there's a chance to gain ATK + 50 and increase physical damage against Brute and Demon race enemies by 50% for 10 seconds. ------------------------ Type : Gatling Gun Attack : 210 Weight : 250 Weapon Level : 4 Required Level : 120 Class : Gunslinger Class
Item effect script
.@r = getrefine();
bonus bLongAtkRate,2*(readparam(bStr)/15);
bonus bBaseAtk,10*.@r;
if (.@r >= 7) {
   bonus2 bSkillAtk,"RL_FIRE_RAIN",20;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"RL_R_TRIP",15;
      if (.@r >= 11) {
         bonus2 bAddRace,RC_Brute,30;
         bonus2 bAddRace,RC_Demon,30;
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus bAtkRate,10;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   bonus bLongAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
   bonus2 bSkillAtk,"RL_FIRE_RAIN",20;
   bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000;
   if ((.@eq + .@weapon) >= 22) {
      autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */
   }
}
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