Game version
Illusion Death Guidance artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Death Guidance [2]

#600011Weapon

Death_Guidance_IL

Item stats

ATK
240
Slots
2
Weight
200
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Sword
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
120+
Jobs
Crusader, Knight, Swordman
Class tiers
Upper, All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Illusion Death Guidance description & effects

A cursed weapon that exists only to destroy all beings. It is said that the curse also brings bad omens to its owner. ------------------------ For every refine level, ATK + 4. ------------------------ When refined to +7 or higher, increase Storm Blast damage by 20%. ------------------------ When refined to +9 or higher, there's a 3% chance to recover HP by equal amount of refine level times 50 per second, up to 4 times. ------------------------ When refined to +11 or higher, CRI + 15, Critical Damage + 15%. ------------------------ Set Bonus: Illusion Death Guidance [2] Illusion Chain Mail [1] ATK + 30. ------------------------ When the refine level of each item in the set is 7 or higher, CRI + 5. ------------------------ When the total refine level of set is 18 or higher, increase Storm Blast damage by 20%. ------------------------ When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%. ------------------------ Type : Two-handed Sword Attack : 240 Weight : 200 Weapon Level : 4 Required Level : 120 Jobs : Swordman Class
Item effect script
.@r = getrefine();
bonus bBaseAtk,4*.@r;
if (.@r>=7) {
   bonus2 bSkillAtk,"RK_STORMBLAST",20;
}
if (.@r>=9) {
   autobonus "{ bonus2 bHPRegenRate,getrefine()*50,1000; }",30,4000,BF_WEAPON;
}
if (.@r>=11) {
   bonus bCritAtkRate,15;
   bonus bCritical,15;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,30;
if (.@sum >= 7) {
   bonus bCritical,5;
}
if (.@sum >= 18) {
   bonus2 bSkillAtk,"RK_STORMBLAST",20;
}
if (.@sum >= 22) {
   bonus2 bAddEle,Ele_Water,15;
   bonus2 bAddRace,RC_Fish,15;
}
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