
RENEWAL / ITEMS
Beam Claymor-OS [2]
#21047Weapon
Beam_Claymore_OS
Item stats
- ATK
- 250
- Slots
- 2
- Weight
- 180
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Sword
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 130+
- Jobs
- Crusader, Knight, Swordman
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Beam Claymor-OS description & effects
A two-handed sword that shoots a high-density emerald-green laser beam.
Indestructible.
Class: Two-Handed Sword
Attack: 250
Weight: 180
Weapon Level: 4
Requires Level: 130
Usable By: Swordman Jobs
This item is indestructible in battle.
Crit+5
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increases critical damage on targets by +15%.
If upgrade level is +11 or higher,
Increases damage on Small and Medium size targets by 20%.
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bCritical,5;
if (.@r >= 7) {
bonus bAspdRate,7;
if (.@r >= 9) {
bonus bCritAtkRate,15;
if (.@r >= 11) {
bonus2 bAddSize,Size_Small,20;
bonus2 bAddSize,Size_Medium,20;
bonus2 bMagicAddSize,Size_Small,20;
bonus2 bMagicAddSize,Size_Medium,20;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritical,10;
bonus2 bAddSize,Size_Large,4*(.@r_weapon/2);
bonus2 bMagicAddSize,Size_Large,4*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritical,10;
bonus2 bAddSize,Size_Large,4*(.@r_weapon/2);
bonus2 bMagicAddSize,Size_Large,4*(.@r_weapon/2);
Set 3
Set effect
bonus bBaseAtk,200;
bonus bMatk,200;
Set 4
Set effect
bonus bBaseAtk,200;
bonus bMatk,200;








