A modification cube that awakens a weapon.
Uses Iron Staff that is refined to +9 at least.
Awakened Iron Staff +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
An improved version of the staff made of otherworldly materials.
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Indestructible in battle.
MATK + 235, MATK + 5%.
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When character base level 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level, MATK + 15
For every 3 refine level, Increases Earth Strain and Gravitational Field damage by 12%.
When refine level 7 or more, reduced variable casting by 15%,
increased magic damage of Neutral, Earth, and Fire properties by 20%.
When refine level 9 or more, reduced Earth Strain skill cooldown is 1 second,
and increased Comet damage is by 30%.
When refine level 11 or more, increases magic damage to enemies of all sizes by 20% and Crimson Rock damage by 30%.
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Set Bonus
Iron Staff-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral, Earth, and Fire magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
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Weapon Lv : 5
Staff made of Gold.
It is said that it was made by a Great Wizard in the past.
It seems to resonate with Ancient Hero Boots.
MATK +200
Cannot be destroyed in battle.
Every 2 Refine level MATK +10
Every 3 Refine levels 12% increase to Earth Strain skill damage
When Refine level is 9, Variable Casting decreased by 10%
When Refine level is 11, cooltime of Earth Strain skill is lowered by 1s
When equipped together with Ancient Hero Boots and using magical attacks, with a fixed rate (3%) for 7s INT +20, MATK +15%
Weapon Lv : 4
Required Lv : 100
Required Job: Warlock Jobs
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.
[List of weapons]
Awakened Blue Crystal Staff,
Awakened Iron Staff,
Awakened Chilling Cane,
Awakened Shadow Staff,
Awakened Ray Knuckle,
Awakened Iron Nail.
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Arch Mage.
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ATK + 10%, MATK + 10%.
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Arch Mage) [1]
Iron Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Crimson Arrow and Rock Down damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Crimson Arrow and Rock Down damage by additional 10%.
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Set Bonus:
Heroic Token (Arch Mage) [1]
Blue Crystal Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Frozen Slash and Soul Vulcan Strike damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Frozen Slash and Soul Vulcan Strike damage by additional 10%.
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Def: 10
Staff made of metal.
Looking at the power of heterogeneous mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Earth Strain by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase earth, fire property type magic damage by 15%.
When refined to +9 or higher, reduce cooltime of Earh Strain by 1 sec, variable casting by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Crimson Rock by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.