A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Warlock classes
Add Drain Life 20% damage.
Each refine rate additionally Drain Life 5% damage.
Location : Weapon Weight : 0
A box containing a helm imbued with the power of faith.
Opening the box grants one +11 refined helm with effects that amplify Vivatus and Adulter weapons.
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When opened gives one of the following:
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Helm of Faith (Warlock)
Helm of Faith II (Warlock)
Helm of Faith(Sura)
Helm of Faith II(Sura)
Helm of Faith(Archbishop)
Helm of Faith II(Archbishop)
Helm of Faith(Shadow Chaser)
Helm of Faith II(Shadow Chaser)
Helm of Faith(Ranger)
Helm of Faith II(Ranger)
Helm of Faith(Royal Guard)
Helm of Faith II(Royal Guard)
Helm of Faith(Guillotine Cross)
Helm of Faith II(Guillotine Cross)
Helm of Faith(Sorcerer)
Helm of Faith II(Sorcerer)
Helm of Faith(Rune Knight)
Helm of Faith II(Rune Knight)
Helm of Faith(Minstrel & Wanderer)
Helm of Faith II(Minstrel & Wanderer)
Helm of Faith(Mechanic)
Helm of Faith II(Mechanic)
Helm of Faith(Geneticist)
Helm of Faith II(Geneticist)
Helm of Faith(Kagerou & Oboro)
Helm of Faith II(Kagerou & Oboro)
Helm of Faith(Rebellion)
Helm of Faith II(Rebellion)
Helm of Faith(Soul Reaper)
Helm of Faith II(Soul Reaper)
Helm of Faith(Star Emperor)
Helm of Faith II(Star Emperor)
Helm of Faith(Summoner)
Helm of Faith II(Summoner)
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Shadow equipment that can be worn on top of an earring.
Reduce SP consumption of Chain Lightning by 4%.
Reduce SP consumption of Chain Lightning by additional 1% per 2 refine rate.
MaxHP +10 per 1 refine rate.
SET BONUS
Chain Shadow Weapon
Chain Shadow Pendant
Chain Shadow Earring
Increase damage of Chain Lightning as a percentage equivalent to sum of its refine rates.
Location : Earring Weight : 0
Shadow equipment that can be worn on top of a pendant.
Increase damage of Chain Lightning by 5%.
Increase damage of Chain Lightning by additional 2% per 1 refine rate.
MaxHP +10 per 1 refine rate.
SET BONUS
Chain Shadow Weapon
Chain Shadow Pendant
Chain Shadow Earring
Increase damage of Chain Lightning as a percentage equivalent to sum of its refine rates.
Location : Pendant Weight : 0
Shadow equipment that can be worn on top of a weapon.
Increase wind property magic damage by 3%.
When refined to +7 or higher, increase wind property magic damage by additional 3%.
When refined to +9 or higher, increase wind property magic damage by additional 4%.
SET BONUS
Chain Shadow Weapon
Chain Shadow Pendant
Chain Shadow Earring
Increase damage of Chain Lightning as a percentage equivalent to sum of its refine rates.
SET BONUS
Warlock Shadow Shield
40% magic penetration to all race except players, additional magic penetration as a percentage equivalent sum of refine rates of Chain Shadow Weapon/Warlock Shadow Shield.
Location: Weapon Weight: 0
A rod that adds flair to anyone who swings it.
MATK 180, indestructible
Fire/Shadow Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Inferno damage +30%
+11 Effect: Crimson Rock cooldown -1 sec.
Can be worn on top of the shield. It can be worn by itself, but it's not effective.
Increase fire property damage by 3%.
When refined to +7 or higher, increase fire property damage by additional 3%.
When refined to +9 or higher, increase fire property damageb by additional 4%.
When equipped with Crimson Shadow Armor/Shield/Shoes,
Increase Crimson Rock damage as percentage equal to the sum of refine rates of set.
When equipped with Warlock Shadow Weapon,
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Crimson Shadow Shield and Warlock Shadow Weapon.
Location : Shield Weight : 0
A broken razor-like leg that was severed from a Faceworm. It's sustained with potent time-warping energy.
Property: Neutral
Int + 3
MATK + 120
Creates a low chance of casting the illusion of Faceworm Queen while you are attacking.
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Comet damage by 15% per 3 refine rate.
Increases Neutral and Shadow property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith II (Warlock)
Adulter Fides Two-handed Staff
increases Neutral and Shadow property magical damage by 10%,
increases Comet damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Warlock)
Vivatus Fides Two-handed Staff
increases Neutral and Shaodow property magical damage by 10%,
increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A magic wand used by Glastheme mages.
It's an ordinary staff with no special features, but it's influenced by Himelmes and has magical energy.
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Can't be destroyed,
MATK + 180, increases fire property magical damage by 5%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Magician Wand
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Warlock Classes
Add Earth Strain 20% damage.
Each refine rate additionally Earth Strain 5% damage.
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With Warlock Shadow Weapon, can get the additional effect.
Drain Life cool time for 1 second, reduces Earth Strain cool down time 4 seconds.
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With the all of Mage Shadow 2type, Wizard Shadow 2type, Warlock Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0