RENEWAL / MONSTERS
Thara Frog
#1034FishMediumWater 2
Level40
HP975
SP1
Base EXP300
Job EXP251
Base ATK49
Base MATK30
DEF37
MDEF17
STR25
AGI10
VIT10
INT18
DEX30
LUK2
100% HIT250
95% FLEE215
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 2016 ms
- Attack Motion
- 816 ms
- Damage Motion
- 288 ms
- Ai
- 1
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Water 2 defenseNeutral100%
Water0%
Earth100%
Fire80%
Wind175%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
EmveretarconMiscellaneous · 1011 | 0.23% | 0.23% | |
Fly WingDelay Consume · 601 | 5% | 5% | |
SardonyxMiscellaneous · 725 | 0.03% | 0.03% | |
ScellMiscellaneous · 911 | 3% | 3% | |
SpawnMiscellaneous · 908 | 27.5% | 27.5% | |
Sticky WebfootMiscellaneous · 918 | 10% | 10% | |
Thara Frog CardCard · 4058 | 0.01% | 0.01% | Cannot be stolen |
White HerbRestorative · 509 | 0.15% | 0.15% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Thara Frog
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Mao, the East CaveDungeon · beach_dun3 | 50 | 5 s | Map-wide | Source ↗ |
Turtle IslandDungeon · tur_dun01 | 10 | 5 s | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
1| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Water Attribute AttackWeapon · 184 | 3 | 20% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.









