RENEWAL / MONSTERS
Lunatic
BruteSmallNeutral 3
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 100%
- Level
- 3
- HP
- 48
- Base EXP
- 150
- Job EXP
- 50
Combat
- ATK
- 13–14
- MATK
- 3–4
- DEF
- 18
- MDEF
- 0
- 100% HIT
- 206
- 95% FLEE
- 156
Attributes
- STR
- 10
- AGI
- 3
- VIT
- 3
- INT
- 0
- DEX
- 8
- LUK
- 5
Lunatic drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1456 ms
- Attack Motion
- 456 ms
- Damage Motion
- 336 ms
- Ai
- 1
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Lunatic
11 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffen Field F4Field · gef_fild04 | 25 | 5 s | Map-wide |
Labyrinth Forest F1Dungeon · prt_maze01 | 5 | 2 min + 0–40 s | 139, 20Area ±21, ±21 |
Prontera FieldField · prt_fild01 | 196 | 5 s | Map-wide |
Prontera Field F6Field · prt_fild06 | 32 | 5 s | Map-wide |
Prontera Field F8Field · prt_fild08 | 20 | 5 s | Map-wide |
Prontera Field F8Field · prt_fild08 | 2 | 15 s | 305, 233Area ±10, ±10 |
Prontera Field F8Field · prt_fild08 | 5 | 15 s | 271, 249Area ±20, ±20 |
Prontera Field F8Field · prt_fild08 | 10 | 10 s | 228, 230Area ±30, ±30 |
Prontera Field F8Field · prt_fild08 | 10 | 10 s | 246, 263Area ±50, ±50 |
Prontera Field F8Field · prt_fild08 | 10 | 10 s | 190, 237Area ±50, ±50 |
Prontera Field F8Field · prt_fild08 | 10 | 10 s | 100, 256Area ±50, ±50 |
Scripted encounters 38 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.





















