RENEWAL / MONSTERS
Megalodon
#1064UndeadMediumUndead 1
Level46
HP1,249
SP1
Base EXP397
Job EXP292
Base ATK85
Base MATK32
DEF52
MDEF28
STR35
AGI24
VIT30
INT28
DEX29
LUK15
100% HIT270
95% FLEE220
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 2492 ms
- Attack Motion
- 792 ms
- Damage Motion
- 432 ms
- Ai
- 1
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Undead 1 defenseNeutral100%
Water100%
Earth100%
Fire125%
Wind100%
Poison75%
Holy125%
Dark0%
Ghost100%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
AmethystMiscellaneous · 719 | 0.05% | 0.05% | |
Blue HerbRestorative · 510 | 0.4% | 0.4% | |
Fly WingDelay Consume · 601 | 5% | 5% | |
Megalodon CardCard · 4067 | 0.01% | 0.01% | Cannot be stolen |
Old Blue BoxConsumable · 603 | 0.01% | 0.01% | |
Rotten FishConsumable · 624 | 0.1% | 0.1% | |
Skel-BoneMiscellaneous · 932 | 7.5% | 7.5% | |
Stinky ScaleMiscellaneous · 959 | 27.5% | 27.5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Megalodon
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Mao, the East CaveDungeon · beach_dun3 | 30 | 5 s | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Ghost Attribute ChangeMagic · 169 | 1 | 5% | 2 s5 s recast | attackself · cancelable: no | myhpltmaxrate30 |
| Undead Element AttackWeapon · 347 | 2 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








