Game version
RENEWAL / MONSTERS

Pirate Skeleton

#1071UndeadMediumUndead 1

PIRATE_SKEL

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Pirate Skeleton

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View Pre-Renewal version
Level48
HP1,351
Base EXP416
Job EXP310
Base ATK93
Base MATK20
DEF53
MDEF20

Combat details

Aggressive
STR35
AGI25
VIT25
INT15
DEX30
LUK10
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
1754 ms
Attack Motion
554 ms
Damage Motion
288 ms
Ai
4
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

A different era

Compare the base values at 1× rates.

StatRenewalPre-Renewal
Level4825
HP1,3511,676
Base EXP416233
Job EXP310142
DEF5310
MDEF2015

Elemental damage received

Undead 1 defense
Neutral100%
Water100%
Earth100%
Fire125%
Wind100%
Poison75%
Holy125%
Dark0%
Ghost100%
Undead0%

Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

Where to find Pirate Skeleton

2 static spawns

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

3
SkillLevelChanceCast / delayState & targetCondition
BashBashWeapon · 555%No added delay5 s recastattacktarget · cancelable: yesalways0
BashBashWeapon · 555%No added delay5 s recastangrytarget · cancelable: yesalways0
Undead Element AttackWeapon · 347120%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

LOOK A LITTLE CLOSER

All data & sources

View on rAthena ↗

Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage

Full database properties
Id
1071
Aegis Name
PIRATE_SKEL
Name
Pirate Skeleton
Level
48
Hp
1351
Base Exp
416
Job Exp
310
Attack
93
Attack2
20
Defense
53
Magic Defense
20
Str
35
Agi
25
Vit
25
Int
15
Dex
30
Luk
10
Attack Range
1
Skill Range
10
Chase Range
12
Size
Medium
Race
Undead
Element
Undead
Element Level
1
Walk Speed
200
Attack Delay
1754
Attack Motion
554
Client Attack Motion
360
Damage Motion
288
Ai
4
Drops
Item
Skel_Bone
Rate
1500
Item
Pirate_Bandana
Rate
8
Item
Cookbook06
Rate
3
Item
Wing_Of_Fly
Rate
500
Item
Falchion
Rate
125
Item
Oridecon_Stone
Rate
22
Item
Well_Dried_Bone
Rate
10
Item
Pirate_Skel_Card
Rate
1
Steal Protected
Yes
Image Source
iRO/data.grf/data/sprite/몬스터/pirate_skel.spr
Monster Poster Image
/static/assets/monsters/af030432f62ac148981c8441.webp
Monster Animation
actor
/static/preview/actors/308076d884c94204fe9cae41.json.gz
actions
id
0
name
Idle
directions
0
1
2
3
4
5
6
7
id
1
name
Walk
directions
0
1
2
3
4
5
6
7
id
2
name
Attack
directions
0
1
2
3
4
5
6
7
id
3
name
Hit
directions
0
1
2
3
4
5
6
7
id
4
name
Death
directions
0
1
2
3
4
5
6
7
source
iRO/data.grf
idle direction
0
idle frames
7
idle delay
72.0
idle
/static/assets/monsters/500fc081a0cd58959edac6f4.webp
animated
Yes
width
46
height
91
Full monster skill conditions and values

Bash

Monster
1071
Info
Pirate Skeleton@SM_BASH
State
attack
Skill
5
Level
5
Rate
500
Cast Time
0
Delay
5000
Cancelable
yes
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
27
Chat

Bash

Monster
1071
Info
Pirate Skeleton@SM_BASH
State
angry
Skill
5
Level
5
Rate
500
Cast Time
0
Delay
5000
Cancelable
yes
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
27
Chat

Undead Element Attack

Monster
1071
Info
Pirate Skeleton@NPC_UNDEADATTACK
State
attack
Skill
347
Level
1
Rate
2000
Cast Time
0
Delay
5000
Cancelable
yes
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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