RENEWAL / MONSTERS
Coco
BruteSmallEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 25%
- FireFir
- 150%
- WindWin
- 90%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 38
- HP
- 694
- Base EXP
- 300
- Job EXP
- 237
Combat
- ATK
- 104–126
- MATK
- 65–72
- DEF
- 37
- MDEF
- 0
- 100% HIT
- 251
- 95% FLEE
- 221
Attributes
- STR
- 22
- AGI
- 13
- VIT
- 30
- INT
- 20
- DEX
- 38
- LUK
- 10
Coco drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1864 ms
- Attack Motion
- 864 ms
- Damage Motion
- 1008 ms
- Ai
- 17
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Coco
6 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Ayothaya Field F1Field · ayo_fild01 | 40 | 5 s | Map-wide |
Geffen Field F2Field · gef_fild02 | 172 | 5 s | Map-wide |
Geffen Field F9Field · gef_fild09 | 98 | 5 s | Map-wide |
Labyrinth Forest F1Dungeon · prt_maze01 | 5 | 2 min + 0–40 s | 179, 180Area ±21, ±21 |
Payon Forest F9Field · pay_fild09 | 38 | 5 s | Map-wide |
Prontera Field F10Field · prt_fild10 | 22 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Coco skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
Stone FlingMisc · 152 | 1 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















