RENEWAL / MONSTERS
Goblin
DemihumanMediumFire 1
Elemental damage received Fire 1 defense
- NeutralNeu
- 100%
- WaterWat
- 150%
- EarthEar
- 90%
- FireFir
- 25%
- WindWin
- 100%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 90%
- Level
- 44
- HP
- 943
- Base EXP
- 344
- Job EXP
- 293
Combat
- ATK
- 138–169
- MATK
- 78–95
- DEF
- 52
- MDEF
- 5
- 100% HIT
- 260
- 95% FLEE
- 247
Attributes
- STR
- 33
- AGI
- 16
- VIT
- 24
- INT
- 15
- DEX
- 58
- LUK
- 10
Goblin drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1320 ms
- Attack Motion
- 620 ms
- Damage Motion
- 240 ms
- Ai
- 19
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Goblin
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffen Field F11Field · gef_fild11 | 58 | 5 s | Map-wide |
Prontera Field F11Field · prt_fild11 | 10 | 5 s | Map-wide |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Knight RealmTown & interior · job_knt | 1 | Script controlled | 150, 152 |
Wizard RealmTown & interior · job_wiz | 1 | Script controlled | 33, 110 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Goblin skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 29 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 2 |
| Fire Attribute AttackWeapon · 186 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.



















