RENEWAL / MONSTERS
Hode
BruteMediumEarth 2
Elemental damage received Earth 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 0%
- FireFir
- 175%
- WindWin
- 80%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 63
- HP
- 2,347
- Base EXP
- 617
- Job EXP
- 532
Combat
- ATK
- 279–356
- MATK
- 99–126
- DEF
- 91
- MDEF
- 24
- 100% HIT
- 279
- 95% FLEE
- 240
Attributes
- STR
- 61
- AGI
- 16
- VIT
- 42
- INT
- 5
- DEX
- 32
- LUK
- 40
Hode drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1480 ms
- Attack Motion
- 480 ms
- Damage Motion
- 720 ms
- Ai
- 1
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Hode
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Sograt Desert F16Field · moc_fild16 | 30 | 5 s | Map-wide |
Sograt Desert F17Field · moc_fild17 | 170 | 5 s | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Wizard RealmTown & interior · job_wiz | 1 | Script controlled | 120, 102 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Hode skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
CloakingWeapon · 135 | 1 | 20% | 0.2 s5 s recast | attackself · cancelable: yes | always0 |
CloakingWeapon · 135 | 1 | 20% | 0.2 s5 s recast | chaseself · cancelable: yes | always0 |
| Earth Attribute AttackWeapon · 185 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















