RENEWAL / MONSTERS
Piere
InsectSmallEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 25%
- FireFir
- 150%
- WindWin
- 90%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 32
- HP
- 508
- Base EXP
- 259
- Job EXP
- 198
Combat
- ATK
- 80–95
- MATK
- 54–66
- DEF
- 57
- MDEF
- 16
- 100% HIT
- 251
- 95% FLEE
- 204
Attributes
- STR
- 19
- AGI
- 19
- VIT
- 36
- INT
- 8
- DEX
- 27
- LUK
- 15
Piere drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1288 ms
- Attack Motion
- 288 ms
- Damage Motion
- 576 ms
- Ai
- 1
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Piere
4 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Ant Hell F1Dungeon · anthell01 | 50 | 5 s | Map-wide |
Ant Hell F2Dungeon · anthell02 | 15 | 5 s | Map-wide |
Fortress Saint Darmain (East)Field · cmd_fild08 | 62 | 5 s | Map-wide |
Fortress Saint Darmain (South)Field · cmd_fild09 | 16 | 5 s | Map-wide |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Knight RealmTown & interior · job_knt | 1 | Script controlled | 43, 137 |
Knight RealmTown & interior · job_knt | 1 | Script controlled | 43, 155 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Piere skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | lootself · cancelable: yes | always0 · 19 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















