RENEWAL / MONSTERS
Solid Horn
#2800InsectMediumEarth 1
Level32
HP5,640
SP1
Base EXP1,295
Job EXP2,970
Base ATK48
Base MATK11
DEF52
MDEF8
STR10
AGI12
VIT36
INT25
DEX21
LUK35
100% HIT244
95% FLEE198
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 240 ms
- Attack Delay
- 1528 ms
- Attack Motion
- 528 ms
- Damage Motion
- 288 ms
- Ai
- 17
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Earth 1 defenseNeutral100%
Water100%
Earth25%
Fire150%
Wind90%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
EmveretarconMiscellaneous · 1011 | 0.9% | 0.9% | |
Fly WingDelay Consume · 601 | 25% | 25% | |
Green LiveMiscellaneous · 993 | 2% | 2% | |
Guisarme [3]Weapon · 1452 | 0.4% | 0.4% | |
HornMiscellaneous · 947 | 100% | 100% | |
Horn CardCard · 4045 | 0.05% | 0.05% | Cannot be stolen |
ShellMiscellaneous · 935 | 100% | 100% | |
Solid ShellMiscellaneous · 943 | 1.75% | 1.75% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Solid Horn
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Payon Forest F9Field · pay_fild09 | 2 | 3 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Piercing AttackWeapon · 158 | 2 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








