RENEWAL / MONSTERS
Sage Worm
BruteSmallNeutral 3
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 100%
- Level
- 70
- HP
- 2,429
- Base EXP
- 677
- Job EXP
- 621
Combat
- ATK
- 261–337
- MATK
- 225–298
- DEF
- 109
- MDEF
- 45
- 100% HIT
- 299
- 95% FLEE
- 263
Attributes
- STR
- 39
- AGI
- 29
- VIT
- 28
- INT
- 71
- DEX
- 48
- LUK
- 30
Sage Worm drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 936 ms
- Attack Motion
- 936 ms
- Damage Motion
- 288 ms
- Ai
- 17
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Sage Worm
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Glastheim F1Dungeon · gl_cas01 | 17 | 5 s | Map-wide |
Inside GlastheimDungeon · gl_in01 | 17 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Sage Worm skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Cold BoltMagic · 14 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
DispellMagic · 289 | 5 | 0% | No added delay30 s recast | attacktarget · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 32 |
Fire BoltMagic · 19 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Lightning BoltMagic · 20 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Safety WallMagic · 12 | 5 | 20% | 1 s20 s recast | attackself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


















