Sasquatch
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1260 ms
- Attack Motion
- 192 ms
- Damage Motion
- 192 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
A different era
Compare the base values at 1× rates.
| Stat | Renewal | Pre-Renewal |
|---|---|---|
| Level | 72 | 30 |
| HP | 3,329 | 3,163 |
| DEF | 101 | 5 |
| MDEF | 28 | 0 |
Elemental damage received
Neutral 3 defenseDamage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.
Where to find Sasquatch
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 84, 177 | Source ↗ |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 125, 170 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | followself · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 |
EndureWeapon · 8 | 1 | 50% | No added delay10 s recast | followself · cancelable: yes | longrangeattacked |
EndureWeapon · 8 | 1 | 50% | No added delay10 s recast | chaseself · cancelable: yes | longrangeattacked |
Spear StabWeapon · 58 | 10 | 5% | 0.8 s5 s recast | angrytarget · cancelable: no | always0 |
Spear StabWeapon · 58 | 10 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
All data & sources
Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage
Full database properties
- Id
- 1442
- Aegis Name
- G_SASQUATCH
- Name
- Sasquatch
- Level
- 72
- Hp
- 3329
- Attack
- 247
- Attack2
- 30
- Defense
- 101
- Magic Defense
- 28
- Str
- 70
- Agi
- 35
- Vit
- 60
- Int
- 10
- Dex
- 71
- Luk
- 20
- Attack Range
- 1
- Skill Range
- 10
- Chase Range
- 12
- Size
- Large
- Race
- Brute
- Element
- Neutral
- Element Level
- 3
- Walk Speed
- 300
- Attack Delay
- 1260
- Attack Motion
- 192
- Client Attack Motion
- 1092
- Damage Motion
- 192
- Ai
- 4
- Modes
- Fixed Item Drop
- Yes
- Image Source
- iRO/data.grf/data/sprite/몬스터/sasquatch.spr
- Monster Poster Image
- /static/assets/monsters/5d8329ab703a827f0e66d73b.webp
- Monster Animation
- actor
- /static/preview/actors/a0a799672cf36ea3dc137c54.json.gz
- actions
- id
- 0
- name
- Idle
- directions
- 01234567
- id
- 1
- name
- Walk
- directions
- 01234567
- id
- 2
- name
- Attack
- directions
- 01234567
- id
- 3
- name
- Hit
- directions
- 01234567
- id
- 4
- name
- Death
- directions
- 01234567
- id
- 5
- name
- Extra animation 1
- directions
- 01234567
- id
- 6
- name
- Extra animation 2
- directions
- 01234567
- source
- iRO/data.grf
- idle direction
- 0
- idle frames
- 21
- idle delay
- 48.0
- idle
- /static/assets/monsters/2a93b8e9164c4186c76e1986.webp
- animated
- Yes
- width
- 79
- height
- 113
Full monster skill conditions and values
Emotion
- Monster
- 1442
- Info
- Sasquatch@NPC_EMOTION
- State
- follow
- Skill
- 197
- Level
- 1
- Rate
- 2000
- Cast Time
- 0
- Delay
- 5000
- Cancelable
- yes
- Target
- self
- Condition
- always
- Condition Value
- 0
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
Emotion
- Monster
- 1442
- Info
- Sasquatch@NPC_EMOTION
- State
- chase
- Skill
- 197
- Level
- 1
- Rate
- 2000
- Cast Time
- 0
- Delay
- 5000
- Cancelable
- yes
- Target
- self
- Condition
- always
- Condition Value
- 0
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
Endure
- Monster
- 1442
- Info
- Sasquatch@SM_ENDURE
- State
- follow
- Skill
- 8
- Level
- 1
- Rate
- 5000
- Cast Time
- 0
- Delay
- 10000
- Cancelable
- yes
- Target
- self
- Condition
- longrangeattacked
- Condition Value
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
Endure
- Monster
- 1442
- Info
- Sasquatch@SM_ENDURE
- State
- chase
- Skill
- 8
- Level
- 1
- Rate
- 5000
- Cast Time
- 0
- Delay
- 10000
- Cancelable
- yes
- Target
- self
- Condition
- longrangeattacked
- Condition Value
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
Spear Stab
- Monster
- 1442
- Info
- Sasquatch@KN_SPEARSTAB
- State
- angry
- Skill
- 58
- Level
- 10
- Rate
- 500
- Cast Time
- 800
- Delay
- 5000
- Cancelable
- no
- Target
- target
- Condition
- always
- Condition Value
- 0
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
Spear Stab
- Monster
- 1442
- Info
- Sasquatch@KN_SPEARSTAB
- State
- attack
- Skill
- 58
- Level
- 10
- Rate
- 500
- Cast Time
- 800
- Delay
- 5000
- Cancelable
- no
- Target
- target
- Condition
- always
- Condition Value
- 0
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat


