Nine Tail
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 840 ms
- Attack Motion
- 540 ms
- Damage Motion
- 480 ms
- Ai
- 21
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 3 defenseNormal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Dead BranchConsumable · 604 | 0.5% | 0.5% | |
Glass BeadMiscellaneous · 746 | 1% | 1% | |
Nine Tail CardCard · 4159 | 0.01% | 0.01% | Cannot be stolen |
Nine TailsMiscellaneous · 1022 | 23.28% | 23.28% | |
Old Blue BoxConsumable · 603 | 0.5% | 0.5% | |
PanaceaRestorative · 525 | 1.75% | 1.75% | |
Rough OrideconMiscellaneous · 756 | 0.5% | 0.5% | |
Royal JellyRestorative · 526 | 1.25% | 1.25% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Nine Tail
3 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Payon Cave F3Dungeon · pay_dun02 | 1 | 5 s | Map-wide | Source ↗ |
Payon Cave F4Dungeon · pay_dun03 | 2 | 5 s | Map-wide | Source ↗ |
Payon Cave F5Dungeon · pay_dun04 | 30 | 5 s | Map-wide | Source ↗ |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Inside AmatsuTown & interior · ama_in01 | 1 | Script controlled | 22, 111 | Source ↗ |
Payon Cave F4Dungeon · pay_dun03 | 1 | Script controlled | 48, 83 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Attribute ChangeMagic · 161 | 1 | 5% | 2 s5 s recast | attackself · cancelable: no | myhpltmaxrate30 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 6 |
| Random AttackWeapon · 183 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















