RENEWAL / MONSTERS
Grand Peco Ringleader
BruteLargeFire 2
Elemental damage received Fire 2 defense
- NeutralNeu
- 100%
- WaterWat
- 175%
- EarthEar
- 80%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 80%
- Level
- 75
- HP
- 15,420
- Base EXP
- 3,970
- Job EXP
- 11,010
Combat
- ATK
- 397–526
- MATK
- 137–170
- DEF
- 95
- MDEF
- 30
- 100% HIT
- 320
- 95% FLEE
- 281
Attributes
- STR
- 63
- AGI
- 45
- VIT
- 50
- INT
- 23
- DEX
- 61
- LUK
- 25
Grand Peco Ringleader drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 165 ms
- Attack Delay
- 1460 ms
- Attack Motion
- 960 ms
- Damage Motion
- 432 ms
- Ai
- 3
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Grand Peco Ringleader
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Kiel Hyre's AcademyField · yuno_fild08 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Grand Peco Ringleader skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay30 s recast | idleself · cancelable: yes | always · 9 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always · 19 |
| Emotion ONNone · 474 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always · 6 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
| Follower SummonsMagic · 196 | 2 | 100% | 0.7 s30 s recast | idleself · cancelable: no | slavele0 · 1369 |
Sonic BlowWeapon · 136 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










