RENEWAL / MONSTERS
Nine Tail
BruteMediumFire 3
Elemental damage received Fire 3 defense
- NeutralNeu
- 100%
- WaterWat
- 200%
- EarthEar
- 70%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 70%
- Level
- 72
- HP
- 2,422
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 313–403
- MATK
- 127–157
- DEF
- 95
- MDEF
- 40
- 100% HIT
- 310
- 95% FLEE
- 323
Attributes
- STR
- 61
- AGI
- 38
- VIT
- 30
- INT
- 20
- DEX
- 106
- LUK
- 50
Nine Tail drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 840 ms
- Attack Motion
- 540 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Nine Tail
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 6 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 80, 172 |
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 105, 172 |
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 90, 172 |
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 117, 172 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 95, 177 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 95, 177 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Nine Tail skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Attribute ChangeMagic · 161 | 1 | 5% | 2 s5 s recast | angryself · cancelable: no | myhpltmaxrate30 |
| Attribute ChangeMagic · 161 | 1 | 5% | 2 s5 s recast | attackself · cancelable: no | myhpltmaxrate30 |
| Random AttackWeapon · 183 | 3 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| Random AttackWeapon · 183 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.




