RENEWAL / MONSTERS
Nine Tail
#1471BruteMediumFire 3
Level72
HP2,422
SP1
Base EXP0
Job EXP0
Base ATK225
Base MATK50
DEF95
MDEF40
STR61
AGI38
VIT30
INT20
DEX106
LUK50
100% HIT310
95% FLEE323
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 840 ms
- Attack Motion
- 540 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 3 defenseNeutral100%
Water200%
Earth70%
Fire0%
Wind100%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead70%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Nine Tail
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 6 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 80, 172 | Source ↗ |
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 105, 172 | Source ↗ |
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 90, 172 | Source ↗ |
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 117, 172 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 95, 177 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 95, 177 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Attribute ChangeMagic · 161 | 1 | 5% | 2 s5 s recast | angryself · cancelable: no | myhpltmaxrate30 |
| Attribute ChangeMagic · 161 | 1 | 5% | 2 s5 s recast | attackself · cancelable: no | myhpltmaxrate30 |
| Random AttackWeapon · 183 | 3 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| Random AttackWeapon · 183 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

