Game version
RENEWAL / MONSTERS

Nine Tail

#1471BruteMediumFire 3

G_NINE_TAIL

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Nine Tail

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Level72
HP2,422
SP1
Base EXP0
Job EXP0
Base ATK225
Base MATK50
DEF95
MDEF40
STR61
AGI38
VIT30
INT20
DEX106
LUK50
100% HIT310
95% FLEE323

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
150 ms
Attack Delay
840 ms
Attack Motion
540 ms
Damage Motion
480 ms
Ai
4
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Behavior & elements

Aggressive

Elemental damage received

Fire 3 defense
Neutral100%
Water200%
Earth70%
Fire0%
Wind100%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead70%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Nine Tail

0 static spawns

No static spawns in the active configuration.

Scripted encounters 6 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
Attribute ChangeMagic · 16115%2 s5 s recastangryself · cancelable: nomyhpltmaxrate30
Attribute ChangeMagic · 16115%2 s5 s recastattackself · cancelable: nomyhpltmaxrate30
Random AttackWeapon · 18335%0.5 s5 s recastangrytarget · cancelable: noalways0
Random AttackWeapon · 18335%0.5 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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