RENEWAL / MONSTERS
Joker
DemihumanLargeWind 4
Elemental damage received Wind 4 defense
- NeutralNeu
- 100%
- WaterWat
- 60%
- EarthEar
- 200%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 90
- HP
- 6,425
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 491–650
- MATK
- 182–218
- DEF
- 64
- MDEF
- 76
- 100% HIT
- 389
- 95% FLEE
- 327
Attributes
- STR
- 84
- AGI
- 99
- VIT
- 30
- INT
- 50
- DEX
- 92
- LUK
- 35
Joker drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 1364 ms
- Attack Motion
- 864 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Joker
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 6 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 171, 37 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 177, 37 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 184, 29 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 184, 22 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 177, 16 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 170, 16 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Joker skills
17| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Attribute ChangeMagic · 161 | 1 | 5% | 2 s5 min recast | idleself · cancelable: no | always0 |
| Darkness JupitelMagic · 341 | 5 | 5% | 1.5 s5 s recast | followtarget · cancelable: yes | always0 |
| Darkness JupitelMagic · 341 | 5 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
| Energy DrainMagic · 200 | 1 | 5% | 0.8 s5 s recast | followtarget · cancelable: no | always0 |
| Energy DrainMagic · 200 | 1 | 5% | 0.8 s5 s recast | chasetarget · cancelable: no | always0 |
Fire BallMagic · 17 | 5 | 5% | 0.8 s5 s recast | followtarget · cancelable: yes | always0 |
Fire BallMagic · 17 | 5 | 5% | 0.8 s5 s recast | chasetarget · cancelable: yes | always0 |
Frost DriverMagic · 15 | 40 | 5% | 1 s5 s recast | followtarget · cancelable: yes | always0 |
Frost DriverMagic · 15 | 40 | 5% | 1 s5 s recast | chasetarget · cancelable: yes | always0 |
Heaven's DriveMagic · 91 | 5 | 5% | 1.2 s5 s recast | followtarget · cancelable: yes | always0 |
Heaven's DriveMagic · 91 | 5 | 5% | 1.2 s5 s recast | chasetarget · cancelable: yes | always0 |
QuagmireMagic · 92 | 5 | 5% | 0.7 s5 s recast | followtarget · cancelable: yes | always0 |
QuagmireMagic · 92 | 5 | 5% | 0.7 s5 s recast | chasetarget · cancelable: yes | always0 |
Soul StrikeMagic · 13 | 9 | 5% | 0.5 s5 s recast | followtarget · cancelable: yes | always0 |
Soul StrikeMagic · 13 | 9 | 5% | 0.5 s5 s recast | chasetarget · cancelable: yes | always0 |
| Wind Attribute AttackWeapon · 187 | 2 | 5% | 0.8 s5 s recast | followtarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 2 | 5% | 0.8 s5 s recast | chasetarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.









