Game version
RENEWAL / MONSTERS

Penomena

#1441FishMediumPoison 1

G_PENOMENA

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Penomena

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Level85
HP4,621
SP1
Base EXP0
Job EXP0
Base ATK321
Base MATK41
DEF85
MDEF32
STR76
AGI38
VIT35
INT35
DEX107
LUK10
100% HIT323
95% FLEE337

Combat details

Attack Range
7 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
400 ms
Attack Delay
832 ms
Attack Motion
500 ms
Damage Motion
600 ms
Ai
4
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Behavior & elements

Aggressive

Elemental damage received

Poison 1 defense
Neutral100%
Water150%
Earth150%
Fire150%
Wind150%
Poison0%
Holy75%
Dark75%
Ghost75%
Undead75%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Penomena

0 static spawns

No static spawns in the active configuration.

Scripted encounters 16 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

6
SkillLevelChanceCast / delayState & targetCondition
Multi-stage AttackWeapon · 17115%0.7 s5 s recastangrytarget · cancelable: noalways0
Multi-stage AttackWeapon · 17115%0.7 s5 s recastattacktarget · cancelable: noalways0
Poison Attribute AttackWeapon · 188120%No added delay5 s recastangrytarget · cancelable: yesalways0
Poison Attribute AttackWeapon · 188120%No added delay5 s recastattacktarget · cancelable: yesalways0
Sucking BloodWeapon · 19915%No added delay5 s recastangrytarget · cancelable: yesalways0
Sucking BloodWeapon · 19915%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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