RENEWAL / MONSTERS
Penomena
#1441FishMediumPoison 1
Level85
HP4,621
SP1
Base EXP0
Job EXP0
Base ATK321
Base MATK41
DEF85
MDEF32
STR76
AGI38
VIT35
INT35
DEX107
LUK10
100% HIT323
95% FLEE337
Combat details
- Attack Range
- 7 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 832 ms
- Attack Motion
- 500 ms
- Damage Motion
- 600 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Poison 1 defenseNeutral100%
Water150%
Earth150%
Fire150%
Wind150%
Poison0%
Holy75%
Dark75%
Ghost75%
Undead75%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Penomena
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 16 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | angrytarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Poison Attribute AttackWeapon · 188 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
| Poison Attribute AttackWeapon · 188 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
