RENEWAL / MONSTERS
Raggler
BruteSmallWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 90%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 48
- HP
- 985
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 145–178
- MATK
- 90–113
- DEF
- 56
- MDEF
- 10
- 100% HIT
- 290
- 95% FLEE
- 247
Attributes
- STR
- 30
- AGI
- 42
- VIT
- 38
- INT
- 15
- DEX
- 54
- LUK
- 27
Raggler drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1000 ms
- Attack Motion
- 900 ms
- Damage Motion
- 384 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Raggler
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 173, 181 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Raggler skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Multi-stage AttackWeapon · 171 | 2 | 5% | 0.7 s5 s recast | angrytarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 2 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





